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Automatically restarting playback once draining has completed could result in playback starting too early (i.e., before there is enough data in the ring buffer to avoid underrunning). `audio_playbackData` will keep invoking `start` until it returns true anyway, so we can just allow draining to complete normally and wait for `start` to be called again. |
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PipeWire | ||
PulseAudio | ||
CMakeLists.txt |