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68b42e1c1a
Automatically restarting playback once draining has completed could result in playback starting too early (i.e., before there is enough data in the ring buffer to avoid underrunning). `audio_playbackData` will keep invoking `start` until it returns true anyway, so we can just allow draining to complete normally and wait for `start` to be called again. |
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.. | ||
audiodevs | ||
cmake | ||
displayservers | ||
include | ||
renderers | ||
src | ||
CMakeLists.txt | ||
DEBUGGING.md |