.. |
shader
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[client] egl: correct assign to gl_Position in basic.vert
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2021-08-10 06:10:42 +10:00 |
CMakeLists.txt
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[client] egl: prefer gawk and mawk when building shaders
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2021-08-10 06:17:38 +10:00 |
cursor.c
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
cursor.h
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
damage.c
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[client] egl: refactor to use project naming standard
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2021-08-08 17:16:10 +10:00 |
damage.h
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[client] egl: refactor to use project naming standard
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2021-08-08 17:16:10 +10:00 |
desktop_rects.c
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[all] copyright: use unicode copyright sign ©
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2021-08-04 21:16:35 +10:00 |
desktop_rects.h
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[all] copyright: use unicode copyright sign ©
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2021-08-04 21:16:35 +10:00 |
desktop.c
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[client] egl: add ffx cas configuration options
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2021-08-10 01:10:08 +10:00 |
desktop.h
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
draw.c
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[client] egl: refactor to use project naming standard
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2021-08-08 17:16:10 +10:00 |
draw.h
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[client] egl: refactor to use project naming standard
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2021-08-08 17:16:10 +10:00 |
egl.c
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[client] egl: add ffx cas configuration options
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2021-08-10 01:10:08 +10:00 |
egl.h
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
egldebug.c
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[all] copyright: use unicode copyright sign ©
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2021-08-04 21:16:35 +10:00 |
egldebug.h
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[all] copyright: use unicode copyright sign ©
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2021-08-04 21:16:35 +10:00 |
glsl.include.awk
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[client] egl: implement #include for shaders with awk
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2021-08-09 22:04:07 +10:00 |
model.c
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
model.h
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
shader.c
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
shader.h
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
splash.c
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
splash.h
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[client] egl: refactor to use project naming standard
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2021-08-08 17:16:10 +10:00 |
texture_buffer.c
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
texture_buffer.h
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
texture_dmabuf.c
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[client] egl: cycle through multiple textures for dmabuf
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2021-08-09 17:12:11 +10:00 |
texture_framebuffer.c
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
texture_util.c
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
texture_util.h
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[client] egl: rework egl to accomodate post-processing filtering
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2021-08-09 14:08:10 +10:00 |
texture.c
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[client] egl: correctly use flexible array members for BindData
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2021-08-10 06:10:42 +10:00 |
texture.h
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[client] egl: add ffx_cas post process filter
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2021-08-09 23:12:58 +10:00 |