mirror of
https://github.com/gnif/LookingGlass.git
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143 lines
4.6 KiB
C++
143 lines
4.6 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "CIndirectMonitorContext.h"
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#include "CPlatformInfo.h"
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#include "CDebug.h"
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#include "CPipeServer.h"
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CIndirectMonitorContext::CIndirectMonitorContext(_In_ IDDCX_MONITOR monitor, CIndirectDeviceContext * device) :
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m_monitor(monitor),
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m_devContext(device)
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{
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}
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CIndirectMonitorContext::~CIndirectMonitorContext()
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{
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UnassignSwapChain();
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m_devContext->OnMonitorDestroyed(m_monitor);
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}
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void CIndirectMonitorContext::AssignSwapChain(IDDCX_SWAPCHAIN swapChain, LUID renderAdapter, HANDLE newFrameEvent)
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{
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std::lock_guard<std::mutex> assignGuard(m_assignMutex);
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// Finish tearing down the previous assignment before reserving a generation
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// for the new one. Deleting the old processor can itself cause IddCx to
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// re-enter UnassignSwapChain, and that old callback must happen before the
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// new generation is established.
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DetachSwapChain();
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const UINT64 assignmentGeneration =
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m_assignmentGeneration.fetch_add(1, std::memory_order_acq_rel) + 1;
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// Build the devices into locals so the members are never observed
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// half-constructed and the expensive initialization stays outside m_lock.
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std::shared_ptr<CD3D11Device> dx11Device;
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std::shared_ptr<CD3D12Device> dx12Device;
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for (;;)
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{
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dx11Device = std::make_shared<CD3D11Device>(renderAdapter);
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if (FAILED(dx11Device->Init()))
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{
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WdfObjectDelete(swapChain);
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return;
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}
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UINT64 alignSize = CPlatformInfo::GetPageSize();
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dx12Device = std::make_shared<CD3D12Device>(renderAdapter);
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CD3D12Device::InitResult r = dx12Device->Init(
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m_devContext->GetIVSHMEM(), alignSize, !dx11Device->IsSoftware());
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if (r == CD3D12Device::RETRY)
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{
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dx12Device.reset();
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dx11Device.reset();
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continue;
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}
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if (r == CD3D12Device::FAILURE)
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{
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WdfObjectDelete(swapChain);
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return;
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}
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if (!m_devContext->SetupLGMP(alignSize))
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{
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WdfObjectDelete(swapChain);
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DEBUG_ERROR("SetupLGMP failed");
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return;
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}
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break;
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}
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AcquireSRWLockExclusive(&m_lock);
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if (!IsAssignmentCurrent(assignmentGeneration))
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{
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ReleaseSRWLockExclusive(&m_lock);
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DEBUG_INFO("Swap chain assignment canceled before processor startup");
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return;
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}
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// Publish the assignment atomically with starting its worker. An unassign
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// now blocks on m_lock until m_swapChain exists, at which point it can
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// signal and join the processor normally.
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m_devContext->OnSwapChainAssigned();
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m_dx11Device = std::move(dx11Device);
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m_dx12Device = std::move(dx12Device);
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m_swapChain.reset(new CSwapChainProcessor(
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this, assignmentGeneration, m_monitor, m_devContext, swapChain,
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m_dx11Device, m_dx12Device, newFrameEvent));
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ReleaseSRWLockExclusive(&m_lock);
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}
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void CIndirectMonitorContext::DetachSwapChain()
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{
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// Invalidate setup in progress before waiting for m_lock. This also lets a
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// worker about to call SetDevice observe an unassign whose callback is
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// blocked waiting for the processor to be published.
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m_assignmentGeneration.fetch_add(1, std::memory_order_acq_rel);
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// Detach under the lock, then destroy outside it. Destroying the processor
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// joins its worker thread, whose teardown (WdfObjectDelete) re-enters this
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// method on another thread - holding the lock across that would deadlock.
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std::unique_ptr<CSwapChainProcessor> processor;
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std::shared_ptr<CD3D11Device> dx11Device;
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std::shared_ptr<CD3D12Device> dx12Device;
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AcquireSRWLockExclusive(&m_lock);
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processor = std::move(m_swapChain);
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dx11Device = std::move(m_dx11Device);
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dx12Device = std::move(m_dx12Device);
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ReleaseSRWLockExclusive(&m_lock);
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const bool hadSwapChain = !!processor;
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processor.reset();
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dx11Device.reset();
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dx12Device.reset();
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if (hadSwapChain)
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m_devContext->OnSwapChainReleased();
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}
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void CIndirectMonitorContext::UnassignSwapChain()
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{
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DetachSwapChain();
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}
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