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basic.vert
[client] egl: make filters damage aware
2021-09-04 13:30:24 +10:00
color_blind.h
[client] egl: remove needless precision quantifiers
2021-08-11 20:47:46 +10:00
compat.h
[client] egl: rework post process filters and add AMD FXR
2021-08-10 13:46:48 +10:00
cursor_mono.frag
[client] egl: remove needless precision quantifiers
2021-08-11 20:47:46 +10:00
cursor_rgb.frag
[client] egl: remove needless precision quantifiers
2021-08-11 20:47:46 +10:00
cursor.vert
[client] egl: set gl_Position.z in cursor vertex shader
2021-08-19 12:24:55 +10:00
damage.frag
[client] egl: remove needless precision quantifiers
2021-08-11 20:47:46 +10:00
damage.vert
[client] egl: implement frame damage display
2021-07-18 10:41:50 +10:00
desktop_rgb.frag
[client] egl: remove needless precision quantifiers
2021-08-11 20:47:46 +10:00
desktop.vert
[client] egl: remove needless precision quantifiers
2021-08-11 20:47:46 +10:00
downscale_lanczos2.frag
[client] egl: look at 3x3 around the pixel instead of 4x4
2021-08-19 15:52:44 +10:00
downscale_linear.frag
[client] egl: add linear downscale filter shader
2021-08-14 12:19:50 +10:00
downscale.frag
[client] egl: add new downscale filter
2021-08-12 15:54:16 +10:00
ffx_a.h
[client] egl: rework post process filters and add AMD FXR
2021-08-10 13:46:48 +10:00
ffx_cas.frag
[client] egl: precompute CAS filter constants on CPU
2021-08-11 20:38:42 +10:00
ffx_cas.h
[client] egl: add ffx_cas post process filter
2021-08-09 23:12:58 +10:00
ffx_fsr1_easu.frag
[client] egl: precompute FSR filter constants on CPU
2021-08-11 20:16:39 +10:00
ffx_fsr1_rcas.frag
[client] egl: precompute FSR filter constants on CPU
2021-08-11 20:16:39 +10:00
ffx_fsr1.h
[client] egl: rework post process filters and add AMD FXR
2021-08-10 13:46:48 +10:00
splash_bg.frag
[client] egl: remove needless precision quantifiers
2021-08-11 20:47:46 +10:00
splash_bg.vert
[client] egl: remove needless precision quantifiers
2021-08-11 20:47:46 +10:00
splash_logo.frag
[client] egl: remove needless precision quantifiers
2021-08-11 20:47:46 +10:00
splash_logo.vert
[client] egl: always render desktop texture as opaque
2021-02-21 10:31:48 +11:00