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Pointer updates bypassed the paced overlay render and woke the renderer for every cursor packet. On the default single-buffer EGL surface, each full fade redraw could expose the desktop before the splash was blended again. Coalesce pointer redraws into the existing fade cadence while keeping the latest cursor state. Immediate cursor redraw resumes when the fade ends.
Looking Glass
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
- Project Website: https://looking-glass.io
- Documentation: https://looking-glass.io/docs
Documentation
❕❕❕ IMPORTANT ❕❕❕
This project contains submodules that must be checked out if building from the git repository! If you are not a developer and just want to compile Looking Glass, please download the source archive from the website instead:
https://looking-glass.io/downloads
Source code for the documentation can be found in the /doc directory.
You may view this locally as HTML by running make html with python3-sphinx
and python3-sphinx-rtd-theme installed.
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