Files
LookingGlass/idd/LGIdd/CSwapChainProcessor.h
Geoffrey McRae 1ce446f97a [idd] stop using IddCxMonitorUpdateModes(2)
While it would make much more sense to use these then a full replug to
change modes, Microsoft have not properly implemented the API to clear
the cached monitor mode states internally, making these calls useless.

Revert to just replugging the device on mode change
2026-07-16 19:24:24 +10:00

83 lines
2.6 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "CD3D11Device.h"
#include "CD3D12Device.h"
#include "CIndirectDeviceContext.h"
#include "CInteropResourcePool.h"
#include "CFrameBufferPool.h"
#include "CPostProcessor.h"
#include <Windows.h>
#include <wrl.h>
#include <IddCx.h>
#include <memory>
using namespace Microsoft::WRL;
#define STAGING_TEXTURES 3
class CSwapChainProcessor
{
private:
IDDCX_MONITOR m_monitor;
CIndirectDeviceContext * m_devContext;
IDDCX_SWAPCHAIN m_hSwapChain;
std::shared_ptr<CD3D11Device> m_dx11Device;
std::shared_ptr<CD3D12Device> m_dx12Device;
HANDLE m_newFrameEvent;
CInteropResourcePool m_resPool;
CFrameBufferPool m_fbPool;
CPostProcessor m_postProcessor;
Wrappers::HandleT<Wrappers::HandleTraits::HANDLENullTraits> m_thread[2];
Wrappers::Event m_terminateEvent;
Wrappers::Event m_cursorDataEvent;
BYTE* m_shapeBuffer;
DWORD m_lastShapeId = 0;
RECT m_dirtyRects[LG_MAX_DIRTY_RECTS] = {};
unsigned m_nbDirtyRects = 0;
static DWORD CALLBACK _SwapChainThread(LPVOID arg);
void SwapChainThread();
bool SwapChainThreadCore();
static DWORD CALLBACK _CursorThread(LPVOID arg);
bool QueryHWCursor();
void CursorThread();
static void CompletionFunction(
CD3D12CommandQueue * queue, bool result, void * param1, void * param2);
bool SwapChainNewFrame(ComPtr<IDXGIResource> acquiredBuffer, unsigned dirtyRectCount);
public:
CSwapChainProcessor(IDDCX_MONITOR monitor, CIndirectDeviceContext * devContext, IDDCX_SWAPCHAIN hSwapChain,
std::shared_ptr<CD3D11Device> dx11Device, std::shared_ptr<CD3D12Device> dx12Device, HANDLE newFrameEvent);
~CSwapChainProcessor();
CIndirectDeviceContext * GetDevice() { return m_devContext; }
std::shared_ptr<CD3D12Device> GetD3D12Device() { return m_dx12Device; }
};