LookingGlass/client/renderers/EGL
Quantum 5d053128ac [client] imgui: use improved high DPI rendering
This actually makes imgui render at a higher resolution, avoiding scaling
and resulting blurriness.
2021-07-23 16:07:42 +10:00
..
shader [client] all: use imgui for FPS/UPS display 2021-07-18 20:43:17 +10:00
alert.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
alert.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
CMakeLists.txt [client] all: use imgui for FPS/UPS display 2021-07-18 20:43:17 +10:00
cursor.c [client] egl: improve cursor damage logic 2021-07-20 11:29:13 +10:00
cursor.h [client] egl: improve cursor damage logic 2021-07-20 11:29:13 +10:00
damage.c [egl] damage: only update the damage vbo if there was a new frame 2021-07-21 17:29:46 +10:00
damage.h [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
desktop.c [client] egl: revert "only copy damaged areas when using dmabuf" 2021-07-18 18:48:35 +10:00
desktop.h [client] egl: revert "only copy damaged areas when using dmabuf" 2021-07-18 18:48:35 +10:00
draw.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
draw.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
egl.c [client] imgui: use improved high DPI rendering 2021-07-23 16:07:42 +10:00
egldebug.c [client] egl: use glGetError and codes for errors in gl* functions 2021-07-19 19:36:46 +10:00
egldebug.h [client] egl: use glGetError and codes for errors in gl* functions 2021-07-19 19:36:46 +10:00
help.c [client] egl: do not use damage when overlays are visible 2021-07-18 10:41:50 +10:00
help.h [client] egl: do not use damage when overlays are visible 2021-07-18 10:41:50 +10:00
model.c [client] egl: use vertex array objects in model.c 2021-07-18 11:58:47 +10:00
model.h [client] egl: properly use OpenGL ES 2021-07-18 20:44:32 +10:00
shader.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
shader.h [client] egl: properly use OpenGL ES 2021-07-18 20:44:32 +10:00
splash.c [client] egl: properly use OpenGL ES 2021-07-18 20:44:32 +10:00
splash.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
texture.c [client] egl: use glGetError and codes for errors in gl* functions 2021-07-19 19:36:46 +10:00
texture.h [client] egl: properly use OpenGL ES 2021-07-18 20:44:32 +10:00