Files
LookingGlass/idd/LGIdd/input/IInputSink.h
Geoffrey McRae ced2fb531e [idd] input: preserve reports under backpressure
Move named pipe writes off the LGMP input worker so a stalled LGInput
endpoint cannot block queue draining or lease maintenance.

Coalesce motion only under queue pressure while preserving mode, button,
wheel, and keyboard transitions. Reset HID state after discontinuities
and carry all 32 mouse button bits through the pipe and HID reports.
2026-08-08 23:42:27 +10:00

40 lines
1.3 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <stdint.h>
class IInputSink
{
public:
virtual ~IInputSink() = default;
// Odd states are available; a state change invalidates in-flight input.
virtual uint64_t GetState() const = 0;
virtual bool SendMouseRelative(int32_t deltaX, int32_t deltaY,
int32_t wheel, uint32_t buttons) = 0;
virtual bool SendMouseAbsolute(uint16_t x, uint16_t y,
int32_t wheel, uint32_t buttons) = 0;
virtual bool SendKeyboard(
uint8_t modifiers, const uint8_t * keys) = 0;
virtual bool Reset() = 0;
};