LookingGlass/client/renderers/egl
2019-01-02 10:30:55 +11:00
..
alert.c [client] [Patch 2/2] fixes #106 2019-01-02 10:30:55 +11:00
alert.h [client] egl: implemented alerts and some minor fixes to fps 2018-12-16 10:57:01 +11:00
cursor.c [client] [Patch 2/2] fixes #106 2019-01-02 10:30:55 +11:00
cursor.h [client] [Patch 2/2] fixes #106 2019-01-02 10:30:55 +11:00
desktop.c [client] [Patch 2/2] fixes #106 2019-01-02 10:30:55 +11:00
desktop.h [client] egl: moved desktop rendering into seperate unit 2018-12-12 21:41:51 +11:00
draw.c [client] egl: added splash screen rendering 2018-12-16 00:54:37 +11:00
draw.h [client] egl: added splash screen rendering 2018-12-16 00:54:37 +11:00
fps.c [client] [Patch 2/2] fixes #106 2019-01-02 10:30:55 +11:00
fps.h [client] egl: implemented alerts and some minor fixes to fps 2018-12-16 10:57:01 +11:00
model.c [client] egl: added splash screen rendering 2018-12-16 00:54:37 +11:00
model.h [client] egl: added splash screen rendering 2018-12-16 00:54:37 +11:00
shader.c [client] egl: moved egl sources into subdirectory 2018-12-12 16:39:04 +11:00
shader.h [client] define GL_GLEXT_PROTOTYPES globally 2018-12-12 16:53:30 +11:00
splash.c [client] egl: slight correction to splash 2018-12-16 00:56:35 +11:00
splash.h [client] egl: added splash screen rendering 2018-12-16 00:54:37 +11:00
texture.c [client] [Patch 2/2] fixes #106 2019-01-02 10:30:55 +11:00
texture.h [client] [Patch 2/2] fixes #106 2019-01-02 10:30:55 +11:00