..
shader
[client] egl: convert desktop to use desktop_rects
2021-08-03 21:37:31 +10:00
CMakeLists.txt
[client] egl: refactor damage mesh generation into desktop_rects
2021-08-03 21:37:31 +10:00
cursor.c
[client] egl: replace monolithic EGLTexture with modular version
2021-08-02 23:37:33 +10:00
cursor.h
[client] egl: improve cursor damage logic
2021-07-20 11:29:13 +10:00
damage.c
[client] egl: refactor damage mesh generation into desktop_rects
2021-08-03 21:37:31 +10:00
damage.h
[client] egl: refactor damage mesh generation into desktop_rects
2021-08-03 21:37:31 +10:00
desktop_rects.c
[client] egl: convert desktop to use desktop_rects
2021-08-03 21:37:31 +10:00
desktop_rects.h
[client] egl: convert desktop to use desktop_rects
2021-08-03 21:37:31 +10:00
desktop.c
[client] egl: convert desktop to use desktop_rects
2021-08-03 21:37:31 +10:00
desktop.h
[client] egl: convert desktop to use desktop_rects
2021-08-03 21:37:31 +10:00
draw.c
[all] normalize copyright on all source files
2021-06-06 11:53:05 +10:00
draw.h
[all] normalize copyright on all source files
2021-06-06 11:53:05 +10:00
egl.c
[client] egl: fix out by one error with letterbox rendering
2021-08-03 22:27:46 +10:00
egldebug.c
[client] egl: use glGetError and codes for errors in gl* functions
2021-07-19 19:36:46 +10:00
egldebug.h
[client] egl: use glGetError and codes for errors in gl* functions
2021-07-19 19:36:46 +10:00
model.c
[client] egl: replace monolithic EGLTexture with modular version
2021-08-02 23:37:33 +10:00
model.h
[client] egl: properly use OpenGL ES
2021-07-18 20:44:32 +10:00
shader.c
[all] normalize copyright on all source files
2021-06-06 11:53:05 +10:00
shader.h
[client] egl: properly use OpenGL ES
2021-07-18 20:44:32 +10:00
splash.c
[client] egl: properly use OpenGL ES
2021-07-18 20:44:32 +10:00
splash.h
[all] normalize copyright on all source files
2021-06-06 11:53:05 +10:00
texture_buffer.c
[client] egl: re-implement DMABUF (untested)
2021-08-03 03:59:03 +10:00
texture_buffer.h
[client] egl: re-implement DMABUF (untested)
2021-08-03 03:59:03 +10:00
texture_dmabuf.c
[client] egl: remove texture copy in DMABUF path
2021-08-03 21:37:31 +10:00
texture_framebuffer.c
[client] egl: re-implement DMABUF (untested)
2021-08-03 03:59:03 +10:00
texture_util.c
[client] egl: there should only ever be a single sync object
2021-08-03 00:47:59 +10:00
texture_util.h
[client] egl: there should only ever be a single sync object
2021-08-03 00:47:59 +10:00
texture.c
[client] egl: re-implement DMABUF (untested)
2021-08-03 03:59:03 +10:00
texture.h
[client] egl: replace monolithic EGLTexture with modular version
2021-08-02 23:37:33 +10:00