Files
LookingGlass/client/include/interface/audio.h
Geoffrey McRae 87aa61510c [client] audio: harden low-latency streaming
Rework audio provider and backend lifecycles so playback and capture
callbacks quiesce without blocking real-time threads. Move activation,
teardown, controls, retries, and diagnostics onto bounded workers.

Harden USB audio cadence, feedback, and capture recovery.
Preserve source clocks through recording and pace packets from the
device clock. Bound queues, waits, conversion buffers, and packet sizes.

Make PipeWire and PulseAudio stream control thread-safe and recoverable.
Correct latency clock domains, coalesce rate updates, preserve recent
capture under overload, and keep logging outside real-time callbacks.
2026-08-10 16:36:12 +10:00

6.5 KiB