Files
LookingGlass/client/tests/render_test.cpp
Geoffrey McRae e9d4b2f563 [client] tests: keep splash out of captures
Hide the startup splash immediately after overlay initialization when a
render-pipeline capture is requested. This occurs before the frame
thread is released, so no EGL surface buffer can contain splash pixels.
2026-08-08 01:26:42 +10:00

18 KiB