LookingGlass/client/renderers/EGL/CMakeLists.txt
Quantum e46cadb211 [client] egl: generate header file with #define for desktop shader
Instead of duplicating the #defines from the shader into the C code,
this commit adds a custom CMake rule that exports all the #defines
from a shader into a C header.
2021-02-21 14:20:41 +11:00

73 lines
1.3 KiB
CMake

cmake_minimum_required(VERSION 3.0)
project(renderer_EGL LANGUAGES C)
find_package(PkgConfig)
pkg_check_modules(RENDERER_EGL_PKGCONFIG REQUIRED
egl
gl
)
pkg_check_modules(RENDERER_EGL_OPT_PKGCONFIG
wayland-egl
)
include(MakeObject)
make_object(
EGL_SHADER
shader/desktop.vert
shader/desktop_rgb.frag
shader/cursor.vert
shader/cursor_rgb.frag
shader/cursor_mono.frag
shader/fps.vert
shader/fps.frag
shader/fps_bg.frag
shader/help.vert
shader/help.frag
shader/help_bg.frag
shader/alert.vert
shader/alert.frag
shader/alert_bg.frag
shader/splash_bg.vert
shader/splash_bg.frag
shader/splash_logo.vert
shader/splash_logo.frag
)
make_defines(
"${CMAKE_CURRENT_SOURCE_DIR}/shader/desktop_rgb.frag"
"${CMAKE_CURRENT_BINARY_DIR}/shader/desktop_rgh.def.h"
)
add_library(renderer_EGL STATIC
egl.c
egldebug.c
shader.c
texture.c
model.c
desktop.c
cursor.c
fps.c
help.c
draw.c
splash.c
alert.c
${EGL_SHADER_OBJS}
"${EGL_SHADER_INCS}/desktop_rgh.def.h"
)
target_link_libraries(renderer_EGL
${RENDERER_EGL_PKGCONFIG_LIBRARIES}
${RENDERER_EGL_OPT_PKGCONFIG_LIBRARIES}
lg_common
fonts
)
target_include_directories(renderer_EGL
PRIVATE
src
${EGL_SHADER_INCS}
${RENDERER_EGL_PKGCONFIG_INCLUDE_DIRS}
${RENDERER_EGL_OPT_PKGCONFIG_INCLUDE_DIRS}
)