mirror of
https://github.com/gnif/LookingGlass.git
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731 lines
20 KiB
C
731 lines
20 KiB
C
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "input.h"
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#include "common/debug.h"
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#include <linux/input.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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#define TEST_RETIRED_LISTENERS 8U
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typedef struct FakeCalls
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{
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unsigned supports;
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unsigned listenerSet;
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unsigned listenerClear;
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unsigned keyDown;
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unsigned keyUp;
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unsigned motion;
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unsigned position;
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unsigned press;
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unsigned release;
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unsigned reset;
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unsigned dead;
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unsigned fault;
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}
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FakeCalls;
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typedef struct RetiredListener
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{
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LG_InputStatusFn callback;
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void * opaque;
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}
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RetiredListener;
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typedef struct FakeInput
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{
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bool alive;
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bool available;
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bool absolute;
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bool keyDownResult;
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bool keyUpResult;
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bool motionResult;
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bool positionResult;
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bool pressResult;
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bool releaseResult;
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uint32_t generation;
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LG_InputStatusFn listener;
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void * listenerOpaque;
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RetiredListener retired[TEST_RETIRED_LISTENERS];
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unsigned retiredCount;
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FakeCalls calls;
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bool remoteKeys[KEY_MAX];
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uint32_t remoteButtons;
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int lastKeyDown;
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int lastKeyUp;
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int32_t lastMotionX;
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int32_t lastMotionY;
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uint32_t lastPositionX;
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uint32_t lastPositionY;
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uint32_t lastPositionWidth;
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uint32_t lastPositionHeight;
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unsigned lastPress;
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unsigned lastRelease;
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}
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FakeInput;
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typedef struct TestState
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{
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FakeInput fallback;
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FakeInput transport;
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FakeInput replacement;
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}
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TestState;
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#define CHECK(x) \
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do \
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{ \
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if (!(x)) \
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{ \
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fprintf(stderr, "check failed at %s:%d: %s\n", \
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__FILE__, __LINE__, #x); \
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return false; \
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} \
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} \
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while (0)
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static bool fakeAlive(FakeInput * input)
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{
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if (input->alive)
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return true;
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++input->calls.dead;
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return false;
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}
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static bool fakeSupports(void * opaque, LG_InputSupport support)
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{
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FakeInput * input = opaque;
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if (!fakeAlive(input))
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return false;
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++input->calls.supports;
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return support == LG_INPUT_SUPPORT_MOUSE_ABSOLUTE && input->absolute;
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}
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static void fakeSetStatusListener(void * opaque,
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LG_InputStatusFn callback, void * callbackOpaque)
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{
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FakeInput * input = opaque;
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if (!fakeAlive(input))
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return;
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if (!callback)
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{
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++input->calls.listenerClear;
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if (input->listener)
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{
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if (input->retiredCount < TEST_RETIRED_LISTENERS)
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{
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RetiredListener * retired =
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&input->retired[input->retiredCount++];
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retired->callback = input->listener;
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retired->opaque = input->listenerOpaque;
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}
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else
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++input->calls.fault;
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}
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input->listener = NULL;
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input->listenerOpaque = NULL;
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return;
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}
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++input->calls.listenerSet;
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input->listener = callback;
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input->listenerOpaque = callbackOpaque;
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const LG_InputStatus status =
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{
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.available = input->available,
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.generation = input->generation,
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};
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callback(callbackOpaque, &status);
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}
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static bool fakeKeyDown(void * opaque, int key)
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{
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FakeInput * input = opaque;
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if (!fakeAlive(input))
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return false;
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if (key < 0 || key >= KEY_MAX)
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{
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++input->calls.fault;
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return false;
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}
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++input->calls.keyDown;
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input->lastKeyDown = key;
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if (!input->keyDownResult)
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return false;
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input->remoteKeys[key] = true;
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return true;
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}
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static bool fakeKeyUp(void * opaque, int key)
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{
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FakeInput * input = opaque;
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if (!fakeAlive(input))
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return false;
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if (key < 0 || key >= KEY_MAX)
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{
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++input->calls.fault;
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return false;
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}
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++input->calls.keyUp;
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input->lastKeyUp = key;
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if (!input->keyUpResult)
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return false;
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input->remoteKeys[key] = false;
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return true;
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}
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static bool fakeMouseMotion(void * opaque, int32_t x, int32_t y)
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{
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FakeInput * input = opaque;
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if (!fakeAlive(input))
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return false;
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++input->calls.motion;
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input->lastMotionX = x;
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input->lastMotionY = y;
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return input->motionResult;
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}
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static bool fakeMousePosition(void * opaque, uint32_t x, uint32_t y,
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uint32_t width, uint32_t height)
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{
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FakeInput * input = opaque;
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if (!fakeAlive(input))
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return false;
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++input->calls.position;
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input->lastPositionX = x;
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input->lastPositionY = y;
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input->lastPositionWidth = width;
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input->lastPositionHeight = height;
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return input->positionResult;
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}
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static bool fakeMousePress(void * opaque, unsigned int button)
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{
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FakeInput * input = opaque;
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if (!fakeAlive(input))
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return false;
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if (button == 0 || button >= 32)
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{
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++input->calls.fault;
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return false;
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}
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++input->calls.press;
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input->lastPress = button;
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if (!input->pressResult)
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return false;
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input->remoteButtons |= UINT32_C(1) << button;
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return true;
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}
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static bool fakeMouseRelease(void * opaque, unsigned int button)
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{
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FakeInput * input = opaque;
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if (!fakeAlive(input))
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return false;
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if (button == 0 || button >= 32)
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{
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++input->calls.fault;
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return false;
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}
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++input->calls.release;
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input->lastRelease = button;
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if (!input->releaseResult)
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return false;
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input->remoteButtons &= ~(UINT32_C(1) << button);
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return true;
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}
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static void fakeReset(void * opaque)
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{
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FakeInput * input = opaque;
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if (!fakeAlive(input))
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return;
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++input->calls.reset;
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memset(input->remoteKeys, 0, sizeof(input->remoteKeys));
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input->remoteButtons = 0;
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}
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static const LG_InputOps inputOps =
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{
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.name = "test-input",
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.supports = fakeSupports,
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.setStatusListener = fakeSetStatusListener,
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.keyDown = fakeKeyDown,
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.keyUp = fakeKeyUp,
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.mouseMotion = fakeMouseMotion,
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.mousePosition = fakeMousePosition,
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.mousePress = fakeMousePress,
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.mouseRelease = fakeMouseRelease,
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.reset = fakeReset,
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};
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static const LG_InputOps noPositionOps =
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{
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.name = "test-no-position",
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.supports = fakeSupports,
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.setStatusListener = fakeSetStatusListener,
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.keyDown = fakeKeyDown,
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.keyUp = fakeKeyUp,
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.mouseMotion = fakeMouseMotion,
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.mousePress = fakeMousePress,
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.mouseRelease = fakeMouseRelease,
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.reset = fakeReset,
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};
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static void fakeInit(FakeInput * input)
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{
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memset(input, 0, sizeof(*input));
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input->alive = true;
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input->available = true;
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input->generation = 1;
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input->keyDownResult = true;
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input->keyUpResult = true;
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input->motionResult = true;
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input->positionResult = true;
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input->pressResult = true;
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input->releaseResult = true;
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}
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static void stateInit(TestState * state)
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{
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fakeInit(&state->fallback);
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fakeInit(&state->transport);
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fakeInit(&state->replacement);
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}
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static bool setAvailable(FakeInput * input, bool available)
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{
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CHECK(input->listener);
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input->available = available;
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if (++input->generation == 0)
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++input->generation;
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const LG_InputStatus status =
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{
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.available = available,
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.generation = input->generation,
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};
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input->listener(input->listenerOpaque, &status);
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return true;
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}
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static bool sendRetired(FakeInput * input, unsigned index, bool available)
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{
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CHECK(index < input->retiredCount);
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CHECK(input->retired[index].callback);
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const LG_InputStatus status =
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{
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.available = available,
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.generation = input->generation + 100,
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};
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input->retired[index].callback(input->retired[index].opaque, &status);
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return true;
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}
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static bool bindBoth(TestState * state)
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{
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lgInput_setFallback(&inputOps, &state->fallback);
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CHECK(lgInput_available());
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lgInput_setTransport(&inputOps, &state->transport);
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CHECK(lgInput_available());
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CHECK(state->fallback.calls.listenerSet == 1);
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CHECK(state->transport.calls.listenerSet == 1);
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return true;
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}
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static bool testPreference(TestState * state)
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{
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CHECK(bindBoth(state));
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CHECK(lgInput_mouseMotion(1, 2));
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CHECK(state->transport.calls.motion == 1);
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CHECK(state->fallback.calls.motion == 0);
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lgInput_useTransport(false);
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CHECK(lgInput_mouseMotion(3, 4));
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CHECK(state->fallback.calls.motion == 1);
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CHECK(state->transport.calls.motion == 1);
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lgInput_useTransport(true);
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CHECK(lgInput_mouseMotion(5, 6));
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CHECK(state->transport.calls.motion == 2);
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CHECK(setAvailable(&state->transport, false));
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CHECK(lgInput_available());
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CHECK(lgInput_mouseMotion(7, 8));
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CHECK(state->fallback.calls.motion == 2);
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CHECK(setAvailable(&state->transport, true));
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CHECK(lgInput_mouseMotion(9, 10));
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CHECK(state->transport.calls.motion == 3);
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CHECK(setAvailable(&state->fallback, false));
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CHECK(lgInput_available());
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CHECK(setAvailable(&state->transport, false));
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CHECK(!lgInput_available());
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CHECK(!lgInput_mouseMotion(11, 12));
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CHECK(state->fallback.calls.motion == 2);
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CHECK(state->transport.calls.motion == 3);
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CHECK(setAvailable(&state->fallback, true));
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CHECK(lgInput_available());
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CHECK(lgInput_mouseMotion(13, 14));
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CHECK(state->fallback.calls.motion == 3);
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return true;
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}
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static bool testHandoff(TestState * state)
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{
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CHECK(bindBoth(state));
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CHECK(lgInput_keyDown(KEY_A));
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CHECK(lgInput_mousePress(1));
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CHECK(state->transport.remoteKeys[KEY_A]);
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CHECK(state->transport.remoteButtons & (UINT32_C(1) << 1));
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const unsigned transportKeyUp = state->transport.calls.keyUp;
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const unsigned transportRelease = state->transport.calls.release;
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const unsigned transportReset = state->transport.calls.reset;
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const unsigned fallbackReset = state->fallback.calls.reset;
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CHECK(setAvailable(&state->transport, false));
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CHECK(state->transport.calls.keyUp == transportKeyUp + 1);
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CHECK(state->transport.lastKeyUp == KEY_A);
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CHECK(state->transport.calls.release == transportRelease + 1);
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CHECK(state->transport.lastRelease == 1);
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CHECK(state->transport.calls.reset == transportReset + 1);
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CHECK(state->fallback.calls.reset == fallbackReset + 1);
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CHECK(!state->transport.remoteKeys[KEY_A]);
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CHECK(state->transport.remoteButtons == 0);
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const unsigned fallbackKeyUp = state->fallback.calls.keyUp;
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const unsigned fallbackRelease = state->fallback.calls.release;
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CHECK(lgInput_keyUp(KEY_A));
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CHECK(lgInput_mouseRelease(1));
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CHECK(state->fallback.calls.keyUp == fallbackKeyUp);
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CHECK(state->fallback.calls.release == fallbackRelease);
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CHECK(lgInput_keyDown(KEY_B));
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CHECK(lgInput_mousePress(2));
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CHECK(state->fallback.remoteKeys[KEY_B]);
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CHECK(setAvailable(&state->transport, true));
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CHECK(state->fallback.calls.keyUp == fallbackKeyUp + 1);
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CHECK(state->fallback.lastKeyUp == KEY_B);
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CHECK(state->fallback.calls.release == fallbackRelease + 1);
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CHECK(state->fallback.lastRelease == 2);
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CHECK(!state->fallback.remoteKeys[KEY_B]);
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CHECK(state->fallback.remoteButtons == 0);
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CHECK(lgInput_keyDown(KEY_C));
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CHECK(lgInput_mousePress(3));
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const unsigned secondTransportKeyUp = state->transport.calls.keyUp;
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const unsigned secondTransportRelease = state->transport.calls.release;
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lgInput_useTransport(false);
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CHECK(state->transport.calls.keyUp == secondTransportKeyUp + 1);
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CHECK(state->transport.lastKeyUp == KEY_C);
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CHECK(state->transport.calls.release == secondTransportRelease + 1);
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CHECK(state->transport.lastRelease == 3);
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CHECK(!state->transport.remoteKeys[KEY_C]);
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CHECK(state->transport.remoteButtons == 0);
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return true;
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}
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static bool testStale(TestState * state)
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{
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CHECK(bindBoth(state));
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lgInput_setTransport(&inputOps, &state->transport);
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CHECK(state->transport.retiredCount == 1);
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CHECK(state->transport.calls.listenerSet == 2);
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CHECK(state->transport.calls.listenerClear == 1);
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const unsigned fallbackMotion = state->fallback.calls.motion;
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const unsigned transportMotion = state->transport.calls.motion;
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CHECK(sendRetired(&state->transport, 0, false));
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CHECK(lgInput_available());
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CHECK(lgInput_mouseMotion(1, 1));
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CHECK(state->transport.calls.motion == transportMotion + 1);
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CHECK(state->fallback.calls.motion == fallbackMotion);
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CHECK(setAvailable(&state->transport, false));
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CHECK(sendRetired(&state->transport, 0, true));
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CHECK(lgInput_mouseMotion(2, 2));
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CHECK(state->fallback.calls.motion == fallbackMotion + 1);
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CHECK(state->transport.calls.motion == transportMotion + 1);
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CHECK(setAvailable(&state->transport, true));
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CHECK(lgInput_mouseMotion(3, 3));
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CHECK(state->transport.calls.motion == transportMotion + 2);
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return true;
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}
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static bool testDeadDrop(TestState * state)
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{
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CHECK(bindBoth(state));
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CHECK(lgInput_keyDown(KEY_A));
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CHECK(lgInput_mousePress(1));
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LG_InputStatusFn stale = state->transport.listener;
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void * staleOpaque = state->transport.listenerOpaque;
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const unsigned keyUp = state->transport.calls.keyUp;
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const unsigned release = state->transport.calls.release;
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const unsigned reset = state->transport.calls.reset;
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const unsigned listenerClear = state->transport.calls.listenerClear;
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state->transport.alive = false;
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lgInput_dropTransport();
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CHECK(state->transport.calls.keyUp == keyUp);
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CHECK(state->transport.calls.release == release);
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CHECK(state->transport.calls.reset == reset);
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CHECK(state->transport.calls.listenerClear == listenerClear);
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CHECK(state->transport.calls.dead == 0);
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CHECK(state->transport.remoteKeys[KEY_A]);
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CHECK(state->transport.remoteButtons & (UINT32_C(1) << 1));
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CHECK(lgInput_available());
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const unsigned fallbackKeyUp = state->fallback.calls.keyUp;
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const unsigned fallbackRelease = state->fallback.calls.release;
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CHECK(lgInput_keyUp(KEY_A));
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CHECK(lgInput_mouseRelease(1));
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CHECK(state->fallback.calls.keyUp == fallbackKeyUp);
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CHECK(state->fallback.calls.release == fallbackRelease);
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CHECK(lgInput_mouseMotion(4, 5));
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CHECK(state->fallback.calls.motion == 1);
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const LG_InputStatus status =
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|
{
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.available = false,
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.generation = state->transport.generation + 1,
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};
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stale(staleOpaque, &status);
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CHECK(lgInput_available());
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CHECK(lgInput_mouseMotion(6, 7));
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CHECK(state->fallback.calls.motion == 2);
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CHECK(state->transport.calls.dead == 0);
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return true;
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}
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|
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static bool testRollback(TestState * state)
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{
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lgInput_setTransport(&inputOps, &state->transport);
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CHECK(lgInput_available());
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state->transport.keyDownResult = false;
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CHECK(!lgInput_keyDown(KEY_A));
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CHECK(state->transport.calls.keyDown == 1);
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state->transport.keyDownResult = true;
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CHECK(lgInput_keyDown(KEY_A));
|
|
CHECK(state->transport.calls.keyDown == 2);
|
|
CHECK(lgInput_keyDown(KEY_A));
|
|
CHECK(state->transport.calls.keyDown == 2);
|
|
|
|
state->transport.keyUpResult = false;
|
|
CHECK(!lgInput_keyUp(KEY_A));
|
|
CHECK(state->transport.calls.keyUp == 1);
|
|
CHECK(state->transport.remoteKeys[KEY_A]);
|
|
state->transport.keyUpResult = true;
|
|
CHECK(lgInput_keyUp(KEY_A));
|
|
CHECK(state->transport.calls.keyUp == 2);
|
|
CHECK(!state->transport.remoteKeys[KEY_A]);
|
|
CHECK(lgInput_keyUp(KEY_A));
|
|
CHECK(state->transport.calls.keyUp == 2);
|
|
|
|
state->transport.pressResult = false;
|
|
CHECK(!lgInput_mousePress(1));
|
|
CHECK(state->transport.calls.press == 1);
|
|
state->transport.pressResult = true;
|
|
CHECK(lgInput_mousePress(1));
|
|
CHECK(state->transport.calls.press == 2);
|
|
CHECK(lgInput_mousePress(1));
|
|
CHECK(state->transport.calls.press == 2);
|
|
|
|
state->transport.releaseResult = false;
|
|
CHECK(!lgInput_mouseRelease(1));
|
|
CHECK(state->transport.calls.release == 1);
|
|
CHECK(state->transport.remoteButtons & (UINT32_C(1) << 1));
|
|
state->transport.releaseResult = true;
|
|
CHECK(lgInput_mouseRelease(1));
|
|
CHECK(state->transport.calls.release == 2);
|
|
CHECK(state->transport.remoteButtons == 0);
|
|
CHECK(lgInput_mouseRelease(1));
|
|
CHECK(state->transport.calls.release == 2);
|
|
return true;
|
|
}
|
|
|
|
static bool testDuplicate(TestState * state)
|
|
{
|
|
lgInput_setTransport(&inputOps, &state->transport);
|
|
CHECK(lgInput_available());
|
|
|
|
CHECK(!lgInput_keyDown(-1));
|
|
CHECK(!lgInput_keyDown(KEY_MAX));
|
|
CHECK(!lgInput_keyUp(-1));
|
|
CHECK(!lgInput_keyUp(KEY_MAX));
|
|
CHECK(!lgInput_mousePress(0));
|
|
CHECK(!lgInput_mousePress(32));
|
|
CHECK(!lgInput_mouseRelease(0));
|
|
CHECK(!lgInput_mouseRelease(32));
|
|
CHECK(state->transport.calls.keyDown == 0);
|
|
CHECK(state->transport.calls.keyUp == 0);
|
|
CHECK(state->transport.calls.press == 0);
|
|
CHECK(state->transport.calls.release == 0);
|
|
|
|
CHECK(lgInput_keyDown(KEY_A));
|
|
CHECK(lgInput_keyDown(KEY_A));
|
|
CHECK(state->transport.calls.keyDown == 1);
|
|
CHECK(lgInput_keyUp(KEY_A));
|
|
CHECK(lgInput_keyUp(KEY_A));
|
|
CHECK(state->transport.calls.keyUp == 1);
|
|
|
|
CHECK(lgInput_mousePress(1));
|
|
CHECK(lgInput_mousePress(1));
|
|
CHECK(state->transport.calls.press == 1);
|
|
CHECK(lgInput_mouseRelease(1));
|
|
CHECK(lgInput_mouseRelease(1));
|
|
CHECK(state->transport.calls.release == 1);
|
|
|
|
CHECK(lgInput_keyDown(KEY_B));
|
|
CHECK(lgInput_keyDown(KEY_C));
|
|
const unsigned keyUp = state->transport.calls.keyUp;
|
|
lgInput_releaseKeys();
|
|
CHECK(state->transport.calls.keyUp == keyUp + 2);
|
|
CHECK(!state->transport.remoteKeys[KEY_B]);
|
|
CHECK(!state->transport.remoteKeys[KEY_C]);
|
|
lgInput_releaseKeys();
|
|
CHECK(state->transport.calls.keyUp == keyUp + 2);
|
|
return true;
|
|
}
|
|
|
|
static bool testAbsolute(TestState * state)
|
|
{
|
|
state->fallback.absolute = true;
|
|
CHECK(bindBoth(state));
|
|
CHECK(!lgInput_supports(LG_INPUT_SUPPORT_MOUSE_ABSOLUTE));
|
|
CHECK(!lgInput_mousePosition(10, 20, 100, 200));
|
|
CHECK(state->transport.calls.position == 0);
|
|
|
|
lgInput_useTransport(false);
|
|
CHECK(lgInput_supports(LG_INPUT_SUPPORT_MOUSE_ABSOLUTE));
|
|
CHECK(lgInput_mousePosition(10, 20, 100, 200));
|
|
CHECK(state->fallback.calls.position == 1);
|
|
CHECK(state->fallback.lastPositionX == 10);
|
|
CHECK(state->fallback.lastPositionY == 20);
|
|
CHECK(state->fallback.lastPositionWidth == 100);
|
|
CHECK(state->fallback.lastPositionHeight == 200);
|
|
|
|
lgInput_useTransport(true);
|
|
state->transport.absolute = true;
|
|
CHECK(setAvailable(&state->transport, true));
|
|
CHECK(lgInput_supports(LG_INPUT_SUPPORT_MOUSE_ABSOLUTE));
|
|
CHECK(lgInput_mousePosition(30, 40, 300, 400));
|
|
CHECK(state->transport.calls.position == 1);
|
|
|
|
state->replacement.absolute = true;
|
|
lgInput_setTransport(&noPositionOps, &state->replacement);
|
|
CHECK(lgInput_available());
|
|
CHECK(!lgInput_supports(LG_INPUT_SUPPORT_MOUSE_ABSOLUTE));
|
|
CHECK(!lgInput_mousePosition(50, 60, 500, 600));
|
|
CHECK(state->replacement.calls.position == 0);
|
|
|
|
CHECK(setAvailable(&state->replacement, false));
|
|
CHECK(lgInput_supports(LG_INPUT_SUPPORT_MOUSE_ABSOLUTE));
|
|
CHECK(lgInput_mousePosition(70, 80, 700, 800));
|
|
CHECK(state->fallback.calls.position == 2);
|
|
return true;
|
|
}
|
|
|
|
typedef bool (*TestFn)(TestState * state);
|
|
|
|
static const struct
|
|
{
|
|
const char * name;
|
|
TestFn run;
|
|
}
|
|
tests[] =
|
|
{
|
|
{ "preference", testPreference },
|
|
{ "handoff" , testHandoff },
|
|
{ "stale" , testStale },
|
|
{ "dead-drop" , testDeadDrop },
|
|
{ "rollback" , testRollback },
|
|
{ "duplicate" , testDuplicate },
|
|
{ "absolute" , testAbsolute },
|
|
};
|
|
|
|
static unsigned stateFaults(const TestState * state)
|
|
{
|
|
return state->fallback.calls.fault + state->fallback.calls.dead +
|
|
state->transport.calls.fault + state->transport.calls.dead +
|
|
state->replacement.calls.fault + state->replacement.calls.dead;
|
|
}
|
|
|
|
int main(int argc, char * argv[])
|
|
{
|
|
if (argc != 2)
|
|
{
|
|
fprintf(stderr,
|
|
"usage: %s <preference|handoff|stale|dead-drop|rollback|"
|
|
"duplicate|absolute>\n",
|
|
argv[0]);
|
|
return 2;
|
|
}
|
|
|
|
TestFn test = NULL;
|
|
for (unsigned i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i)
|
|
if (strcmp(argv[1], tests[i].name) == 0)
|
|
{
|
|
test = tests[i].run;
|
|
break;
|
|
}
|
|
if (!test)
|
|
{
|
|
fprintf(stderr, "unknown test case: %s\n", argv[1]);
|
|
return 2;
|
|
}
|
|
|
|
debug_init();
|
|
TestState state;
|
|
stateInit(&state);
|
|
lgInput_init();
|
|
bool passed = test(&state);
|
|
lgInput_free();
|
|
|
|
const unsigned faults = stateFaults(&state);
|
|
if (faults)
|
|
{
|
|
fprintf(stderr, "fake provider observed %u invalid/dead calls\n", faults);
|
|
passed = false;
|
|
}
|
|
return passed ? 0 : 1;
|
|
}
|