Files
LookingGlass/idd/LGIdd/postprocess/effect/CRGB24Effect.h
Geoffrey McRae 30a1383d5e [idd] project: organize driver sources by responsibility
Group the IDD sources and Visual Studio filters by subsystem.

Split the device and swap-chain implementations into focused units,
rename the context classes, and reduce header coupling.
2026-08-07 15:49:18 +10:00

63 lines
2.2 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "CComputeEffect.h"
class CRGB24Effect : public CComputeEffect
{
private:
struct State;
std::shared_ptr<State> m_state;
unsigned m_width = 0;
unsigned m_height = 0;
unsigned m_pitch = 0;
public:
const char * GetName() const override { return "RGB24"; }
bool Init(const ComPtr<ID3D12Device3>& device);
void ShareState(const CPostProcessEffect& other) override;
void Update(const D12FrameFormat& format) override;
bool NeedsReconfigure() const override;
bool RequiresFullDamage() const override;
uint64_t GetTimingToken() const override;
void RecordTiming(
uint64_t token, bool fullCopy, uint64_t totalTime) override;
bool GetCopyLayout(
unsigned * pitch, unsigned * dataHeight) const override;
bool ShouldCopyFully(
const RECT dirtyRects[], unsigned nbDirtyRects) const override;
void CopyFrame(
const ComPtr<ID3D12GraphicsCommandList>& commandList,
ID3D12Resource * dst, ID3D12Resource * src,
const RECT dirtyRects[], unsigned nbDirtyRects,
bool fullCopy) const override;
PostProcessStatus SetFormat(const ComPtr<ID3D12Device3>& device,
const D12FrameFormat& src, D12FrameFormat& dst) override;
ComPtr<ID3D12Resource> Run(const ComPtr<ID3D12Device3>& device,
const ComPtr<ID3D12GraphicsCommandList>& commandList,
const ComPtr<ID3D12Resource>& src, RECT dirtyRects[],
unsigned * nbDirtyRects) override;
};