Quantum 3d29967a8d [host] dxgi: copy only damaged regions to IVSHMEM
This implementation uses a line sweep algorithm to copy the precisely the
intersection of all accumulated damage rectangles, ensuring that every
pixel is copied exactly once, and no pixel is ever copied multiple times.
Furthermore, once a row has been swept, we update the framebuffer write
pointer immediately.
2021-08-06 22:55:15 +10:00
2021-07-25 13:46:13 +10:00
2017-12-14 22:22:44 +11:00
2021-08-05 22:14:50 +10:00
2021-06-06 12:59:59 +10:00
2018-05-31 13:28:36 +10:00
2017-10-31 19:07:16 +11:00
2021-05-25 20:04:16 +10:00

Looking Glass

An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.

Documentation

IMPORTANT

This project contains submodules that must be checked out if building from the git repository! If you are not a developer and just want to compile Looking Glass, please download the source archive from the website instead:

https://looking-glass.io/downloads

Source code for the documentation can be found in the /doc directory.

You may view this locally as HTML by running make html with python3-sphinx installed.

Description
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
Readme GPL-2.0 9.6 MiB
Languages
C 89.3%
C++ 7.1%
CMake 2.4%
NSIS 0.4%
GLSL 0.4%
Other 0.4%