mirror of
https://github.com/gnif/LookingGlass.git
synced 2026-08-04 14:22:02 +00:00
Replace the texture-shaped RGB24 output with a linear raw buffer and keep its packing, damage translation, and buffer copies inside the RGB24 effect. Benchmark full-frame native and packed processing and retain the faster path for each source format. Preserve logical damage rectangles for client updates and alternating framebuffer repair. Return compute outputs to COMMON for COPY queue handoff and refresh cached framebuffer sizes when switching packed and native layouts.
191 lines
6.8 KiB
C++
191 lines
6.8 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include <Windows.h>
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#include <wrl/client.h>
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#include <d3d12.h>
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#include <dxgi1_5.h>
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#include <memory>
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#include <vector>
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struct CD3D12Device;
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extern "C" {
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#include "common/types.h"
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}
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using namespace Microsoft::WRL;
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enum class PostProcessStatus
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{
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SUCCESS,
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BYPASS_EFFECT,
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FAILED
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};
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struct D12ColorTransform
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{
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bool matrixEnabled = false;
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float matrix[3][4] = {};
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float scalar = 1.0f;
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bool lutEnabled = false;
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float lut[4096][4] = {};
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};
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bool IsIdentityColorTransform(const D12ColorTransform& transform);
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struct D12FrameFormat
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{
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D3D12_RESOURCE_DESC desc = {};
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unsigned dataWidth = 0;
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unsigned dataHeight = 0;
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unsigned pitch = 0;
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unsigned width = 0;
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unsigned height = 0;
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FrameType format = FRAME_TYPE_INVALID;
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bool hdr = false;
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bool hdrPQ = false;
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bool hdrMetadata = false;
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uint32_t sdrWhiteLevel = LG_SDR_WHITE_LEVEL_DEFAULT;
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std::shared_ptr<const D12ColorTransform> colorTransform;
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// HDR static metadata (SMPTE ST 2086)
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// Display color primaries in 0.00002 units (xy coordinates)
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uint16_t displayPrimary[3][2];
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// White point in 0.00002 units
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uint16_t whitePoint[2];
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// Max mastering display luminance in whole cd/m²
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uint32_t maxDisplayLuminance;
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// Min mastering display luminance in 0.0001 cd/m² units
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uint32_t minDisplayLuminance;
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// MaxCLL and MaxFALL in cd/m²
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uint32_t maxContentLightLevel;
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uint32_t maxFrameAverageLightLevel;
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};
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class CPostProcessEffect
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{
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public:
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virtual ~CPostProcessEffect() {}
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virtual const char * GetName() const = 0;
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virtual void ShareState(const CPostProcessEffect& other)
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{
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UNREFERENCED_PARAMETER(other);
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}
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virtual void Update(const D12FrameFormat& format)
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{
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UNREFERENCED_PARAMETER(format);
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}
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virtual bool NeedsReconfigure() const { return false; }
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virtual bool RequiresFullDamage() const { return false; }
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virtual uint64_t GetTimingToken() const { return 0; }
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virtual void RecordTiming(
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uint64_t token, bool fullCopy, uint64_t totalTime)
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{
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UNREFERENCED_PARAMETER(token);
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UNREFERENCED_PARAMETER(fullCopy);
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UNREFERENCED_PARAMETER(totalTime);
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}
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// A final effect with a non-texture output owns its framebuffer copy.
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virtual bool GetCopyLayout(
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unsigned * pitch, unsigned * dataHeight) const
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{
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UNREFERENCED_PARAMETER(pitch);
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UNREFERENCED_PARAMETER(dataHeight);
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return false;
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}
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virtual bool ShouldCopyFully(
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const RECT dirtyRects[], unsigned nbDirtyRects) const
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{
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UNREFERENCED_PARAMETER(dirtyRects);
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UNREFERENCED_PARAMETER(nbDirtyRects);
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return false;
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}
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virtual void CopyFrame(
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const ComPtr<ID3D12GraphicsCommandList>& commandList,
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ID3D12Resource * dst, ID3D12Resource * src,
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const RECT dirtyRects[], unsigned nbDirtyRects, bool fullCopy) const
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{
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UNREFERENCED_PARAMETER(commandList);
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UNREFERENCED_PARAMETER(dst);
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UNREFERENCED_PARAMETER(src);
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UNREFERENCED_PARAMETER(dirtyRects);
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UNREFERENCED_PARAMETER(nbDirtyRects);
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UNREFERENCED_PARAMETER(fullCopy);
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}
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virtual PostProcessStatus SetFormat(const ComPtr<ID3D12Device3>& device,
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const D12FrameFormat& src, D12FrameFormat& dst) = 0;
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virtual void AdjustDamage(RECT dirtyRects[], unsigned * nbDirtyRects) { UNREFERENCED_PARAMETER(dirtyRects); UNREFERENCED_PARAMETER(nbDirtyRects); }
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virtual ComPtr<ID3D12Resource> Run(const ComPtr<ID3D12Device3>& device,
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const ComPtr<ID3D12GraphicsCommandList>& commandList,
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const ComPtr<ID3D12Resource>& src, RECT dirtyRects[],
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unsigned * nbDirtyRects) = 0;
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bool Enabled = false;
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};
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class CPostProcessor
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{
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private:
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std::shared_ptr<CD3D12Device> m_dx12Device;
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ComPtr<ID3D12Device3> m_device;
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std::vector<std::unique_ptr<CPostProcessEffect>> m_effects;
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D12FrameFormat m_srcFormat = {};
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D12FrameFormat m_dstFormat = {};
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT m_copyLayout = {};
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CPostProcessEffect * m_copyEffect = nullptr;
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size_t m_frameSize = 0;
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unsigned m_pitch = 0;
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bool m_effectsActive = false;
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bool m_configured = false;
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public:
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bool Init(std::shared_ptr<CD3D12Device> dx12Device,
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bool enableEffects);
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void Reset();
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bool HasSameEffectChain(const CPostProcessor& other) const;
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bool ShareEffectState(const CPostProcessor& other);
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void Update(const D12FrameFormat& srcFormat);
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bool NeedsReconfigure(const D12FrameFormat& srcFormat) const;
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bool RequiresFullDamage() const;
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bool Configure(const D12FrameFormat& srcFormat, bool * formatChanged);
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void AdjustFrameDamage(RECT dirtyRects[], unsigned * nbDirtyRects);
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ComPtr<ID3D12Resource> Run(
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const ComPtr<ID3D12GraphicsCommandList>& commandList,
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const ComPtr<ID3D12Resource>& src, RECT dirtyRects[],
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unsigned * nbDirtyRects);
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const D12FrameFormat& GetOutputFormat() const { return m_dstFormat; }
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bool HasActiveEffects() const { return m_effectsActive; }
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void GetTimingToken(unsigned * effectIndex, uint64_t * token) const;
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void RecordTiming(unsigned effectIndex, uint64_t token,
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bool fullCopy, uint64_t totalTime);
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unsigned GetOutputPitch() const { return m_pitch; }
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size_t GetOutputSize () const { return m_frameSize; }
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bool ShouldCopyFully(
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const RECT dirtyRects[], unsigned nbDirtyRects) const;
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void CopyFrame(
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const ComPtr<ID3D12GraphicsCommandList>& commandList,
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ID3D12Resource * dst, ID3D12Resource * src,
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const RECT dirtyRects[], unsigned nbDirtyRects, bool fullCopy) const;
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};
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