mirror of
https://github.com/gnif/LookingGlass.git
synced 2026-08-09 08:41:31 +00:00
Group the IDD sources and Visual Studio filters by subsystem. Split the device and swap-chain implementations into focused units, rename the context classes, and reduce header coupling.
368 lines
13 KiB
C++
368 lines
13 KiB
C++
/**
|
|
* Looking Glass
|
|
* Copyright © 2017-2026 The Looking Glass Authors
|
|
* https://looking-glass.io
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the Free
|
|
* Software Foundation; either version 2 of the License, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
|
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "capture/CSoftwareFrameProcessor.h"
|
|
#include "capture/CFrameProcessorUtil.h"
|
|
#include "capture/FrameBufferTypes.h"
|
|
#include "transport/CFrameTransport.h"
|
|
#include "util/CSRWLock.h"
|
|
#include "CDebug.h"
|
|
|
|
#include <utility>
|
|
|
|
CSoftwareFrameProcessor::CSoftwareFrameProcessor(
|
|
CFrameTransport * transport, std::shared_ptr<CD3D12Device> dx12,
|
|
CPostProcessor postProcessors[LGMP_Q_FRAME_LEN],
|
|
SRWLOCK * pipelineLock, HANDLE terminateEvent) :
|
|
CFrameProcessor(transport, std::move(dx12), postProcessors,
|
|
pipelineLock, terminateEvent),
|
|
m_directTexture(
|
|
!m_dx12->IsIndirectCopy() && m_dx12->CanUseIVSHMEMTexture())
|
|
{
|
|
}
|
|
|
|
void CSoftwareFrameProcessor::CompletionFunction(
|
|
CD3D12CommandSlot * slot, bool result, void * param1, void * param2)
|
|
{
|
|
auto processor = static_cast<CSoftwareFrameProcessor *>(param1);
|
|
auto fbRes = static_cast<CFrameBufferResource *>(param2);
|
|
fbRes->MarkCompletion();
|
|
|
|
if (!result)
|
|
{
|
|
processor->m_transport->FailFrameBuffer(fbRes->GetFrameIndex());
|
|
processor->SetFullDamage();
|
|
processor->m_transport->ForceFrame();
|
|
return;
|
|
}
|
|
|
|
uint64_t indirectCopyTime = 0;
|
|
if (processor->m_dx12->IsIndirectCopy())
|
|
{
|
|
const uint64_t indirectCopyStart = CFrameScheduler::Nanotime();
|
|
if (fbRes->IsFullCopy())
|
|
processor->m_transport->WriteFrameBuffer(fbRes->GetFrameIndex(),
|
|
fbRes->GetMap(), 0, fbRes->GetFrameSize(), false);
|
|
else
|
|
{
|
|
const unsigned pitch = fbRes->GetCopyPitch();
|
|
const unsigned bytesPerPixel = fbRes->GetCopyBytesPerPixel();
|
|
const RECT * dirtyRects = fbRes->GetCopyDirtyRects();
|
|
const unsigned count = fbRes->GetCopyDirtyRectCount();
|
|
for (const RECT * rect = dirtyRects; rect < dirtyRects + count; ++rect)
|
|
{
|
|
const size_t rowOffset =
|
|
(size_t)rect->top * pitch +
|
|
(size_t)rect->left * bytesPerPixel;
|
|
const size_t rowBytes =
|
|
(size_t)(rect->right - rect->left) * bytesPerPixel;
|
|
processor->m_transport->WriteFrameBufferRows(fbRes->GetFrameIndex(),
|
|
fbRes->GetMap(), rowOffset, rowBytes, pitch,
|
|
(unsigned)(rect->bottom - rect->top));
|
|
}
|
|
}
|
|
indirectCopyTime = CFrameScheduler::Nanotime() - indirectCopyStart;
|
|
}
|
|
|
|
uint64_t gpuStart = 0;
|
|
uint64_t gpuEnd = 0;
|
|
const uint64_t copyReady = CFrameScheduler::Nanotime();
|
|
const bool gpuTimingValid = slot->GetGPUTimes(gpuStart, gpuEnd);
|
|
|
|
processor->m_transport->FinalizeFrameBuffer(fbRes->GetFrameIndex());
|
|
const uint64_t publishedAt = CFrameScheduler::Nanotime();
|
|
const uint64_t postProcessStart = fbRes->GetPostProcessStart();
|
|
const uint64_t copyStart = fbRes->GetCopyStart();
|
|
uint64_t postProcessTime = copyStart >= postProcessStart ?
|
|
copyStart - postProcessStart : 0;
|
|
uint64_t copyTime = copyReady >= copyStart ?
|
|
copyReady - copyStart : 0;
|
|
if (gpuTimingValid && gpuStart >= postProcessStart &&
|
|
gpuEnd >= gpuStart && gpuEnd <= copyReady)
|
|
{
|
|
postProcessTime = gpuStart - postProcessStart;
|
|
copyTime = gpuEnd - gpuStart + indirectCopyTime;
|
|
}
|
|
|
|
const uint64_t elapsed = publishedAt >= postProcessStart ?
|
|
publishedAt - postProcessStart : 0;
|
|
const uint64_t measured = postProcessTime + copyTime;
|
|
const uint64_t readyTime = elapsed > measured ? elapsed - measured : 0;
|
|
|
|
processor->m_transport->SetFrameTiming(fbRes->GetFrameIndex(),
|
|
fbRes->GetCaptureTime(), postProcessTime, copyTime, readyTime, 0,
|
|
fbRes->GetSchedule(), publishedAt);
|
|
processor->m_transport->CompleteFrameBuffer(fbRes->GetFrameIndex(), true);
|
|
}
|
|
|
|
bool CSoftwareFrameProcessor::Submit(const FrameSubmission& submission)
|
|
{
|
|
CSRWSharedLock pipelineLock(m_pipelineLock);
|
|
CPostProcessor& postProcessor = m_postProcessors[0];
|
|
const D12FrameFormat& dstFormat = postProcessor.GetOutputFormat();
|
|
|
|
D3D12_RESOURCE_DESC textureDesc = {};
|
|
const D3D12_RESOURCE_DESC * textureDescPtr = nullptr;
|
|
unsigned pitch = postProcessor.GetOutputPitch();
|
|
size_t frameSize = postProcessor.GetOutputSize();
|
|
if (m_directTexture &&
|
|
dstFormat.desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D &&
|
|
dstFormat.desc.Width && dstFormat.desc.Height &&
|
|
dstFormat.desc.Format != DXGI_FORMAT_UNKNOWN)
|
|
{
|
|
textureDesc = dstFormat.desc;
|
|
textureDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
textureDesc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
|
|
textureDesc.DepthOrArraySize = 1;
|
|
textureDesc.MipLevels = 1;
|
|
textureDesc.SampleDesc.Count = 1;
|
|
textureDesc.SampleDesc.Quality = 0;
|
|
textureDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
textureDesc.Flags =
|
|
D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER;
|
|
|
|
D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout = {};
|
|
m_dx12->GetDevice()->GetCopyableFootprints(
|
|
&textureDesc, 0, 1, 0, &layout, nullptr, nullptr, nullptr);
|
|
const unsigned texturePitch = layout.Footprint.RowPitch;
|
|
if (texturePitch && textureDesc.Height <=
|
|
m_transport->GetMaxFrameSize() / texturePitch)
|
|
{
|
|
pitch = texturePitch;
|
|
frameSize = (size_t)pitch * textureDesc.Height;
|
|
textureDescPtr = &textureDesc;
|
|
}
|
|
else
|
|
{
|
|
m_directTexture = false;
|
|
DEBUG_WARN("IVSHMEM texture layout does not fit the framebuffer");
|
|
}
|
|
}
|
|
else if (m_directTexture)
|
|
{
|
|
m_directTexture = false;
|
|
DEBUG_WARN("Post-processor output cannot use an IVSHMEM texture");
|
|
}
|
|
|
|
if (!pitch || !frameSize || frameSize > m_transport->GetMaxFrameSize())
|
|
{
|
|
DEBUG_ERROR("Software frame does not fit in shared memory");
|
|
SetFullDamage();
|
|
return false;
|
|
}
|
|
|
|
if (submission.noImageUpdate && !HasPendingDamage())
|
|
return true;
|
|
|
|
for (;;)
|
|
{
|
|
CFrameScheduler::Schedule commitSchedule = {};
|
|
CFrameScheduler::Schedule deliverySchedule = {};
|
|
PreparedFrameBuffer buffer = {};
|
|
CD3D12CommandSlot * copySlot = nullptr;
|
|
RECT currentDirtyRects[LG_MAX_DIRTY_RECTS] = {};
|
|
unsigned nbDirtyRects = 0;
|
|
bool hasDamage = false;
|
|
|
|
uint64_t ignoredTarget = 0;
|
|
bool ignoredPeriodic = false;
|
|
bool ignoredRepublish = false;
|
|
m_transport->GetPublishTarget(CFrameScheduler::Nanotime(),
|
|
ignoredTarget, commitSchedule, ignoredPeriodic, ignoredRepublish);
|
|
deliverySchedule = commitSchedule;
|
|
deliverySchedule.deliveryDeadlineSerial = 0;
|
|
deliverySchedule.phaseEligible = false;
|
|
|
|
m_transport->ProcessFrameQueue();
|
|
if (!m_transport->FrameBufferAvailable(
|
|
deliverySchedule, submission.noImageUpdate))
|
|
{
|
|
if (!submission.noImageUpdate)
|
|
{
|
|
m_transport->FrameSuperseded();
|
|
return true;
|
|
}
|
|
|
|
if (WaitForSingleObject(m_terminateEvent, 1) == WAIT_OBJECT_0)
|
|
return true;
|
|
continue;
|
|
}
|
|
|
|
copySlot = m_dx12->GetCopySlot();
|
|
if (!copySlot)
|
|
{
|
|
if (!submission.noImageUpdate)
|
|
{
|
|
m_transport->FrameSuperseded();
|
|
return true;
|
|
}
|
|
|
|
if (WaitForSingleObject(m_terminateEvent, 1) == WAIT_OBJECT_0)
|
|
return true;
|
|
continue;
|
|
}
|
|
|
|
hasDamage = TakePendingDamage(currentDirtyRects, &nbDirtyRects);
|
|
CFrameProcessorUtil::ClipDirtyRects(
|
|
currentDirtyRects, &nbDirtyRects,
|
|
dstFormat.width, dstFormat.height);
|
|
buffer = m_transport->PrepareFrameBuffer(
|
|
pitch, submission.sourceFormat, dstFormat,
|
|
currentDirtyRects, nbDirtyRects, deliverySchedule,
|
|
submission.noImageUpdate);
|
|
if (!buffer.mem)
|
|
{
|
|
copySlot->Cancel();
|
|
RestorePendingDamage(
|
|
currentDirtyRects, nbDirtyRects, hasDamage);
|
|
if (!submission.noImageUpdate)
|
|
{
|
|
m_transport->FrameSuperseded();
|
|
return true;
|
|
}
|
|
|
|
if (WaitForSingleObject(m_terminateEvent, 1) == WAIT_OBJECT_0)
|
|
return true;
|
|
continue;
|
|
}
|
|
|
|
CFrameBufferResource * fbRes = nullptr;
|
|
if (textureDescPtr)
|
|
{
|
|
fbRes = m_frameBuffers.Get(buffer, frameSize, textureDescPtr);
|
|
if (!fbRes)
|
|
{
|
|
const HRESULT deviceStatus =
|
|
m_dx12->GetDevice()->GetDeviceRemovedReason();
|
|
if (FAILED(deviceStatus))
|
|
{
|
|
copySlot->Cancel();
|
|
m_transport->AbortFrameBuffer(buffer.frameIndex);
|
|
RestorePendingDamage(
|
|
currentDirtyRects, nbDirtyRects, hasDamage);
|
|
DEBUG_ERROR_HR(deviceStatus,
|
|
"D3D12 device removed while creating an IVSHMEM texture");
|
|
SetFullDamage();
|
|
return false;
|
|
}
|
|
|
|
m_directTexture = false;
|
|
textureDescPtr = nullptr;
|
|
DEBUG_WARN(
|
|
"IVSHMEM textures unavailable; using a direct buffer copy");
|
|
}
|
|
}
|
|
|
|
if (!fbRes)
|
|
fbRes = m_frameBuffers.Get(buffer, frameSize);
|
|
if (!fbRes)
|
|
{
|
|
copySlot->Cancel();
|
|
m_transport->AbortFrameBuffer(buffer.frameIndex);
|
|
RestorePendingDamage(
|
|
currentDirtyRects, nbDirtyRects, hasDamage);
|
|
DEBUG_ERROR("Failed to get a framebuffer for software capture");
|
|
SetFullDamage();
|
|
return false;
|
|
}
|
|
|
|
if (!submission.source->Signal() ||
|
|
!submission.source->Sync(*copySlot))
|
|
{
|
|
copySlot->Cancel();
|
|
m_transport->AbortFrameBuffer(buffer.frameIndex);
|
|
RestorePendingDamage(
|
|
currentDirtyRects, nbDirtyRects, hasDamage);
|
|
SetFullDamage();
|
|
return false;
|
|
}
|
|
|
|
RECT previousDirtyRects[LG_MAX_DIRTY_RECTS] = {};
|
|
unsigned nbPreviousDirtyRects = 0;
|
|
GetPreviousDamage(previousDirtyRects, &nbPreviousDirtyRects);
|
|
|
|
RECT copyDirtyRects[LG_MAX_DIRTY_RECTS * 2] = {};
|
|
unsigned nbCopyDirtyRects = 0;
|
|
const bool fullCopy = CFrameProcessorUtil::BuildCopyDamage(
|
|
postProcessor, buffer.fullCopy,
|
|
previousDirtyRects, nbPreviousDirtyRects,
|
|
currentDirtyRects, nbDirtyRects,
|
|
dstFormat.width, dstFormat.height,
|
|
copyDirtyRects, &nbCopyDirtyRects);
|
|
|
|
const unsigned bytesPerPixel =
|
|
dstFormat.format == FRAME_TYPE_RGBA16F ? 8 : 4;
|
|
const uint64_t copyStart = CFrameScheduler::Nanotime();
|
|
fbRes->SetTiming(submission.captureTime,
|
|
submission.postProcessStart, copyStart);
|
|
fbRes->SetSchedule(deliverySchedule);
|
|
fbRes->SetCopyDamage(copyDirtyRects, nbCopyDirtyRects,
|
|
fullCopy, pitch, bytesPerPixel);
|
|
fbRes->ResetCompletion();
|
|
copySlot->SetCompletionCallback(
|
|
&CompletionFunction, this, fbRes);
|
|
copySlot->BeginTiming();
|
|
postProcessor.CopyToFrameBuffer(copySlot->GetGfxList(),
|
|
fbRes->Get().Get(), submission.source->GetRes().Get(),
|
|
copyDirtyRects, nbCopyDirtyRects, fullCopy);
|
|
copySlot->EndTiming();
|
|
|
|
bool deliveredToOwner;
|
|
if (!m_transport->PublishFrameBuffer(
|
|
buffer.frameIndex, deliverySchedule, deliveredToOwner))
|
|
{
|
|
copySlot->Cancel();
|
|
m_transport->AbortFrameBuffer(buffer.frameIndex);
|
|
RestorePendingDamage(
|
|
currentDirtyRects, nbDirtyRects, hasDamage);
|
|
if (!submission.noImageUpdate)
|
|
{
|
|
m_transport->FrameSuperseded();
|
|
return true;
|
|
}
|
|
|
|
if (WaitForSingleObject(m_terminateEvent, 1) == WAIT_OBJECT_0)
|
|
return true;
|
|
continue;
|
|
}
|
|
|
|
CommitDamage(currentDirtyRects, nbDirtyRects);
|
|
if (!copySlot->Execute())
|
|
{
|
|
const bool submittedWork = copySlot->HasSubmittedWork();
|
|
const bool completionHandled = fbRes->CompletionHandled();
|
|
if (!submittedWork && !completionHandled)
|
|
m_transport->FailFrameBuffer(buffer.frameIndex);
|
|
RestorePendingDamage(
|
|
currentDirtyRects, nbDirtyRects, hasDamage);
|
|
if (!submittedWork && !completionHandled)
|
|
{
|
|
SetFullDamage();
|
|
m_transport->ForceFrame();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
m_transport->CommitFrameBuffer(
|
|
buffer.frameIndex, commitSchedule, false, deliveredToOwner);
|
|
return true;
|
|
}
|
|
}
|