Quantum 2dca056526 [client] egl: refactor damage mesh generation into desktop_rects
This mesh will later be used to render only damaged portions of the desktop.
We also moved the coordinate transformation for damage overlay into a matrix
and computed by the shader.
2021-08-03 21:37:31 +10:00
..
2021-07-18 20:44:32 +10:00
2021-07-18 20:44:32 +10:00
2021-07-18 20:44:32 +10:00