LookingGlass/client/renderers/EGL
Quantum 2dca056526 [client] egl: refactor damage mesh generation into desktop_rects
This mesh will later be used to render only damaged portions of the desktop.
We also moved the coordinate transformation for damage overlay into a matrix
and computed by the shader.
2021-08-03 21:37:31 +10:00
..
shader [client] egl: clean up splash background shader 2021-08-03 21:12:46 +10:00
CMakeLists.txt [client] egl: refactor damage mesh generation into desktop_rects 2021-08-03 21:37:31 +10:00
cursor.c [client] egl: replace monolithic EGLTexture with modular version 2021-08-02 23:37:33 +10:00
cursor.h [client] egl: improve cursor damage logic 2021-07-20 11:29:13 +10:00
damage.c [client] egl: refactor damage mesh generation into desktop_rects 2021-08-03 21:37:31 +10:00
damage.h [client] egl: refactor damage mesh generation into desktop_rects 2021-08-03 21:37:31 +10:00
desktop_rects.c [client] egl: refactor damage mesh generation into desktop_rects 2021-08-03 21:37:31 +10:00
desktop_rects.h [client] egl: refactor damage mesh generation into desktop_rects 2021-08-03 21:37:31 +10:00
desktop.c [client] egl: replace monolithic EGLTexture with modular version 2021-08-02 23:37:33 +10:00
desktop.h [client] egl: replace monolithic EGLTexture with modular version 2021-08-02 23:37:33 +10:00
draw.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
draw.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
egl.c [client] egl: refactor damage mesh generation into desktop_rects 2021-08-03 21:37:31 +10:00
egldebug.c [client] egl: use glGetError and codes for errors in gl* functions 2021-07-19 19:36:46 +10:00
egldebug.h [client] egl: use glGetError and codes for errors in gl* functions 2021-07-19 19:36:46 +10:00
model.c [client] egl: replace monolithic EGLTexture with modular version 2021-08-02 23:37:33 +10:00
model.h [client] egl: properly use OpenGL ES 2021-07-18 20:44:32 +10:00
shader.c [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
shader.h [client] egl: properly use OpenGL ES 2021-07-18 20:44:32 +10:00
splash.c [client] egl: properly use OpenGL ES 2021-07-18 20:44:32 +10:00
splash.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
texture_buffer.c [client] egl: re-implement DMABUF (untested) 2021-08-03 03:59:03 +10:00
texture_buffer.h [client] egl: re-implement DMABUF (untested) 2021-08-03 03:59:03 +10:00
texture_dmabuf.c [client] egl: assert the update provdided is a dmabuf 2021-08-03 04:03:37 +10:00
texture_framebuffer.c [client] egl: re-implement DMABUF (untested) 2021-08-03 03:59:03 +10:00
texture_util.c [client] egl: there should only ever be a single sync object 2021-08-03 00:47:59 +10:00
texture_util.h [client] egl: there should only ever be a single sync object 2021-08-03 00:47:59 +10:00
texture.c [client] egl: re-implement DMABUF (untested) 2021-08-03 03:59:03 +10:00
texture.h [client] egl: replace monolithic EGLTexture with modular version 2021-08-02 23:37:33 +10:00