LookingGlass/client/include/egl_dynprocs.h
Quantum 7c872d2d9e [client] egl: properly use OpenGL ES
Instead of using the desktop <GL/gl.h>, we properly use the OpenGL ES 3.x
headers. Also, we now use GL_EXT_buffer_storage for MAP_PERSISTENT_BIT_EXT
and MAP_COHERENT_BIT_EXT as the core versions are only available in desktop
OpenGL 4.4. Similarly, we need GL_EXT_texture_format_BGRA8888 for GL_BGRA_EXT
as GL_BGRA is desktop-only.
2021-07-18 20:44:32 +10:00

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C

/**
* Looking Glass
* Copyright (C) 2017-2021 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _H_LG_EGL_DYNPROCS_
#define _H_LG_EGL_DYNPROCS_
#ifdef ENABLE_EGL
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include <GLES2/gl2ext.h>
typedef EGLDisplay (*eglGetPlatformDisplayEXT_t)(EGLenum platform,
void *native_display, const EGLint *attrib_list);
typedef void (*eglSwapBuffersWithDamageKHR_t)(EGLDisplay dpy,
EGLSurface surface, const EGLint *rects, EGLint n_rects);
typedef void (*glEGLImageTargetTexture2DOES_t)(GLenum target,
GLeglImageOES image);
typedef void (*DEBUGPROC_t)(GLenum source,
GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar *message, const void *userParam);
typedef void (*glDebugMessageCallback_t)(DEBUGPROC_t callback,
const void * userParam);
struct EGLDynProcs
{
eglGetPlatformDisplayEXT_t eglGetPlatformDisplay;
eglGetPlatformDisplayEXT_t eglGetPlatformDisplayEXT;
eglSwapBuffersWithDamageKHR_t eglSwapBuffersWithDamageKHR;
eglSwapBuffersWithDamageKHR_t eglSwapBuffersWithDamageEXT;
glEGLImageTargetTexture2DOES_t glEGLImageTargetTexture2DOES;
glDebugMessageCallback_t glDebugMessageCallback;
glDebugMessageCallback_t glDebugMessageCallbackKHR;
};
extern struct EGLDynProcs g_egl_dynProcs;
void egl_dynProcsInit(void);
#else
#define egl_dynProcsInit(...)
#endif
#endif // _H_LG_EGL_DYNPROCS_