LookingGlass/client/include
Quantum 7c872d2d9e [client] egl: properly use OpenGL ES
Instead of using the desktop <GL/gl.h>, we properly use the OpenGL ES 3.x
headers. Also, we now use GL_EXT_buffer_storage for MAP_PERSISTENT_BIT_EXT
and MAP_COHERENT_BIT_EXT as the core versions are only available in desktop
OpenGL 4.4. Similarly, we need GL_EXT_texture_format_BGRA8888 for GL_BGRA_EXT
as GL_BGRA is desktop-only.
2021-07-18 20:44:32 +10:00
..
interface [client] all: use imgui for FPS/UPS display 2021-07-18 20:43:17 +10:00
app.h [client] all: use imgui for FPS/UPS display 2021-07-18 20:43:17 +10:00
egl_dynprocs.h [client] egl: properly use OpenGL ES 2021-07-18 20:44:32 +10:00
ll.h [all] normalize copyright on all source files 2021-06-06 11:53:05 +10:00
util.h [client] egl: revert "only copy damaged areas when using dmabuf" 2021-07-18 18:48:35 +10:00