mirror of
https://github.com/gnif/LookingGlass.git
synced 2026-09-01 19:53:54 +00:00
Some checks failed
build / client (Debug, map[cc:clang cxx:clang++], libdecor) (push) Has been cancelled
build / client (Debug, map[cc:clang cxx:clang++], xdg-shell) (push) Has been cancelled
build / client (Debug, map[cc:gcc cxx:g++], libdecor) (push) Has been cancelled
build / client (Debug, map[cc:gcc cxx:g++], xdg-shell) (push) Has been cancelled
build / client (Release, map[cc:clang cxx:clang++], libdecor) (push) Has been cancelled
build / client (Release, map[cc:clang cxx:clang++], xdg-shell) (push) Has been cancelled
build / client (Release, map[cc:gcc cxx:g++], libdecor) (push) Has been cancelled
build / client (Release, map[cc:gcc cxx:g++], xdg-shell) (push) Has been cancelled
build / module (push) Has been cancelled
build / host-linux (push) Has been cancelled
build / host-windows-cross (push) Has been cancelled
build / host-windows-native (push) Has been cancelled
build / idd (push) Has been cancelled
build / obs (clang) (push) Has been cancelled
build / obs (gcc) (push) Has been cancelled
build / docs (push) Has been cancelled
Add LGProtocol as a pinned submodule and consume its KVMFR protocol definitions throughout the client, host, IDD, OBS, and profiler. Keep Looking Glass framebuffer helpers local while removing duplicated protocol headers and migrating users to KVMFR-scoped types.
79 lines
2.8 KiB
C
79 lines
2.8 KiB
C
/**
|
|
* Looking Glass
|
|
* Copyright © 2017-2026 The Looking Glass Authors
|
|
* https://looking-glass.io
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the Free
|
|
* Software Foundation; either version 2 of the License, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program; if not, write to the Free Software Foundation, Inc., 59
|
|
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "texture.h"
|
|
#include "texture_util.h"
|
|
#include <LGProtocol/LGMPConfig.h>
|
|
#include "common/locking.h"
|
|
|
|
#define EGL_TEX_BUFFER_MAX LGMP_Q_FRAME_BUFFER_LEN
|
|
#define EGL_TEX_BUFFER_DAMAGE_MAX 16
|
|
|
|
typedef struct EGL_TexBufferDamage
|
|
{
|
|
bool full;
|
|
int count;
|
|
KVMFRFrameDamageRect rects[EGL_TEX_BUFFER_DAMAGE_MAX];
|
|
}
|
|
EGL_TexBufferDamage;
|
|
|
|
typedef struct TextureBuffer
|
|
{
|
|
EGL_Texture base;
|
|
bool free;
|
|
|
|
int texCount;
|
|
GLuint tex[EGL_TEX_BUFFER_MAX];
|
|
EGL_TexBuffer buf[EGL_TEX_BUFFER_MAX];
|
|
EGL_TexBufferDamage damage[EGL_TEX_BUFFER_MAX];
|
|
int bufFree;
|
|
GLsync sync[EGL_TEX_BUFFER_MAX];
|
|
LG_RendererFrameToken slotToken[EGL_TEX_BUFFER_MAX];
|
|
LG_Lock copyLock;
|
|
int bufIndex;
|
|
int rIndex;
|
|
}
|
|
TextureBuffer;
|
|
|
|
bool egl_texBufferInit(EGL_Texture ** texture_, EGL_TexType type,
|
|
EGLDisplay * display);
|
|
void egl_texBufferFree(EGL_Texture * texture_);
|
|
bool egl_texBufferSetup(EGL_Texture * texture_, const EGL_TexSetup * setup);
|
|
EGL_TexStatus egl_texBufferProcess(EGL_Texture * texture_,
|
|
LG_RendererFrameToken frameTokenLimit);
|
|
EGL_TexStatus egl_texBufferGet(EGL_Texture * texture_, GLuint * tex,
|
|
EGL_PixelFormat * fmt);
|
|
EGL_TexStatus egl_texBufferBind(EGL_Texture * texture_, GLuint unit);
|
|
|
|
bool egl_texBufferStreamInit(EGL_Texture ** texture_, EGL_TexType type,
|
|
EGLDisplay * display);
|
|
bool egl_texBufferStreamSetup(EGL_Texture * texture_,
|
|
const EGL_TexSetup * setup);
|
|
/* Returns with copyLock held when the current upload buffer is safe to write. */
|
|
bool egl_texBufferStreamLock(TextureBuffer * texture);
|
|
bool egl_texBufferStreamFill(EGL_Texture * texture,
|
|
int x, int y, int width, int height, uint32_t color);
|
|
EGL_TexStatus egl_texBufferStreamProcess(EGL_Texture * texture_,
|
|
LG_RendererFrameToken frameTokenLimit);
|
|
EGL_TexStatus egl_texBufferStreamGet(EGL_Texture * texture_, GLuint * tex,
|
|
EGL_PixelFormat * fmt);
|