LookingGlass/client/renderers/EGL/shader
Quantum 705250f23d [client] egl: correct assign to gl_Position in basic.vert
gl_Position is expected to be using homogeneous coordinates, which requires
w to be a coordinate scale factor, usually 1.0. z should also be set in order
for depth to be well-defined. Therefore, we should set gl_Position.zw to
vec2(0.0, 1.0).
2021-08-10 06:10:42 +10:00
..
basic.vert [client] egl: correct assign to gl_Position in basic.vert 2021-08-10 06:10:42 +10:00
color_blind.h [client] egl: implement #include for shaders with awk 2021-08-09 22:04:07 +10:00
cursor_mono.frag [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
cursor_rgb.frag [client] egl: implement #include for shaders with awk 2021-08-09 22:04:07 +10:00
cursor.vert [client] app: rename up,right,down,left rotation to 0,90,180,270 2021-01-19 02:53:47 +11:00
damage.frag [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
damage.vert [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
desktop_rgb.frag [client] egl: implement #include for shaders with awk 2021-08-09 22:04:07 +10:00
desktop.vert [client] egl: simplify desktop vertex shader 2021-08-09 17:51:13 +10:00
ffx_a.h [client] egl: add ffx_cas post process filter 2021-08-09 23:12:58 +10:00
ffx_cas.frag [client] egl: allow ffxCAS sharpness configuration 2021-08-10 00:54:54 +10:00
ffx_cas.h [client] egl: add ffx_cas post process filter 2021-08-09 23:12:58 +10:00
splash_bg.frag [client] egl: clean up splash background shader 2021-08-03 21:12:46 +10:00
splash_bg.vert [client] egl: clean up splash background shader 2021-08-03 21:12:46 +10:00
splash_logo.frag [client] egl: always render desktop texture as opaque 2021-02-21 10:31:48 +11:00
splash_logo.vert [client] egl: always render desktop texture as opaque 2021-02-21 10:31:48 +11:00