LookingGlass/client/renderers/EGL
Tudor Brindus 1ca5e439c1 [client] egl: disable EGL when running on Wayland
This commit makes Looking Glass always use the OpenGL renderer when
running on Wayland. The EGL renderer is broken on Wayland and can't
reasonably be fixed until SDL is dropped entirely (as per
https://github.com/gnif/LookingGlass/issues/306).

Until that time, the OpenGL renderer provides a much better
Wayland-native experience.
2021-01-04 15:47:01 +11:00
..
shader [client] egl: added colorblind support (egl:cbMode=0/1/2/3) 2020-11-09 07:08:15 +11:00
alert.c [client] egl: added DMA texture support for direct upload 2020-10-30 02:36:45 +11:00
alert.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
CMakeLists.txt [client] don't require wayland-egl, fixes #204 2019-10-26 11:23:04 +11:00
cursor.c [client] egl: cleanup/refactor of cursor texture code 2020-11-10 20:42:14 +11:00
cursor.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
debug.c [EGL] add debug printf helper 2019-08-30 11:33:43 +10:00
debug.h [EGL] add debug printf helper 2019-08-30 11:33:43 +10:00
desktop.c [client] egl: added colorblind support (egl:cbMode=0/1/2/3) 2020-11-09 07:08:15 +11:00
desktop.h [client] egl: added DMA texture support for direct upload 2020-10-30 02:36:45 +11:00
draw.c [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
draw.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
egl.c [client] egl: disable EGL when running on Wayland 2021-01-04 15:47:01 +11:00
fps.c [client] egl: added DMA texture support for direct upload 2020-10-30 02:36:45 +11:00
fps.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
model.c [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
model.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
shader.c [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
shader.h [client] added missing include 2019-07-15 18:30:39 +10:00
splash.c [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
splash.h [client] use cmake to generate renderers/fonts/clipboards headers/code 2019-03-28 19:56:14 +11:00
texture.c [client] egl: actually do front buffer rendering 2020-12-31 15:31:24 +11:00
texture.h [client] egl: added DMA texture support for direct upload 2020-10-30 02:36:45 +11:00