Files
LookingGlass/idd/LGIdd/capture/CFrameProcessor.cpp
Geoffrey McRae 1de52f6e8a [idd] project: organize source layout
Move cadence and pipeline declarations under capture, and move local
named-pipe handling under ipc.

Flatten display contexts and rename files after their contained classes.
Keep transport headers limited to transport contracts and capabilities.

Consolidate CSwapChainProcessor definitions so each source file matches
the class it implements.
2026-08-07 18:16:18 +10:00

176 lines
4.8 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "capture/CFrameProcessor.h"
#include "capture/CFrameProcessorUtil.h"
#include "capture/CHardwareFrameProcessor.h"
#include "capture/CSoftwareFrameProcessor.h"
#include <cstring>
#include <new>
#include <utility>
CFrameProcessor::CFrameProcessor(IFrameTransport * transport,
std::shared_ptr<CD3D12Device> dx12,
CPostProcessor postProcessors[CAPTURE_PIPELINE_SLOTS],
SRWLOCK * pipelineLock, HANDLE terminateEvent) :
m_transport(transport),
m_dx12(std::move(dx12)),
m_postProcessors(postProcessors),
m_pipelineLock(pipelineLock),
m_terminateEvent(terminateEvent)
{
m_readyEvent.Attach(CreateEvent(nullptr, FALSE, FALSE, nullptr));
m_frameBuffers.Init(m_transport, m_dx12.get());
}
bool CFrameProcessor::IsValid() const
{
return m_readyEvent.Get() != nullptr;
}
void CFrameProcessor::Reset()
{
m_frameBuffers.Reset();
}
void CFrameProcessor::Invalidate()
{
AcquireSRWLockExclusive(&m_damageLock);
m_previousDamageCount = 0;
m_hasPendingDamage = true;
m_pendingDamageCount = 0;
SetFullDamageLocked();
ReleaseSRWLockExclusive(&m_damageLock);
}
void CFrameProcessor::ResetPipeline()
{
Invalidate();
}
void CFrameProcessor::AccumulateDamage(
const RECT dirtyRects[], unsigned count)
{
AcquireSRWLockExclusive(&m_damageLock);
CFrameProcessorUtil::AccumulateDamage(
m_pendingDamage, &m_pendingDamageCount, &m_hasPendingDamage,
dirtyRects, count);
AccumulateDamageLocked(dirtyRects, count);
ReleaseSRWLockExclusive(&m_damageLock);
}
void CFrameProcessor::SetFullDamage()
{
AcquireSRWLockExclusive(&m_damageLock);
m_hasPendingDamage = true;
m_pendingDamageCount = 0;
SetFullDamageLocked();
ReleaseSRWLockExclusive(&m_damageLock);
}
void CFrameProcessor::AccumulateDamageLocked(
const RECT[], unsigned)
{
}
void CFrameProcessor::SetFullDamageLocked()
{
}
bool CFrameProcessor::HasPendingDamage() const
{
AcquireSRWLockShared(&m_damageLock);
const bool result = m_hasPendingDamage;
ReleaseSRWLockShared(&m_damageLock);
return result;
}
bool CFrameProcessor::TakePendingDamage(
RECT dirtyRects[], unsigned * count)
{
AcquireSRWLockExclusive(&m_damageLock);
const bool hasDamage = m_hasPendingDamage;
*count = hasDamage ? m_pendingDamageCount : 0;
if (*count)
memcpy(dirtyRects, m_pendingDamage,
*count * sizeof(*dirtyRects));
m_hasPendingDamage = false;
m_pendingDamageCount = 0;
ReleaseSRWLockExclusive(&m_damageLock);
return hasDamage;
}
void CFrameProcessor::RestorePendingDamage(
const RECT dirtyRects[], unsigned count, bool hasDamage)
{
if (!hasDamage)
return;
AcquireSRWLockExclusive(&m_damageLock);
CFrameProcessorUtil::AccumulateDamage(
m_pendingDamage, &m_pendingDamageCount, &m_hasPendingDamage,
dirtyRects, count);
ReleaseSRWLockExclusive(&m_damageLock);
}
void CFrameProcessor::CommitDamage(
const RECT dirtyRects[], unsigned count)
{
AcquireSRWLockExclusive(&m_damageLock);
m_previousDamageCount = count;
if (count)
memcpy(m_previousDamage, dirtyRects,
count * sizeof(*m_previousDamage));
ReleaseSRWLockExclusive(&m_damageLock);
}
void CFrameProcessor::GetPreviousDamage(
RECT dirtyRects[], unsigned * count) const
{
AcquireSRWLockShared(&m_damageLock);
*count = m_previousDamageCount;
if (*count)
memcpy(dirtyRects, m_previousDamage,
*count * sizeof(*dirtyRects));
ReleaseSRWLockShared(&m_damageLock);
}
std::unique_ptr<CFrameProcessor> CreateFrameProcessor(
bool software, IFrameTransport * transport,
std::shared_ptr<CD3D12Device> dx12,
CPostProcessor postProcessors[CAPTURE_PIPELINE_SLOTS],
SRWLOCK * pipelineLock, HANDLE terminateEvent)
{
std::unique_ptr<CFrameProcessor> processor;
if (software)
processor.reset(new (std::nothrow) CSoftwareFrameProcessor(
transport, std::move(dx12), postProcessors,
pipelineLock, terminateEvent));
else
processor.reset(new (std::nothrow) CHardwareFrameProcessor(
transport, std::move(dx12), postProcessors,
pipelineLock, terminateEvent));
if (!processor || !processor->IsValid())
return nullptr;
return processor;
}