Files
LookingGlass/idd/LGIdd/CIndirectMonitorContext.cpp

143 lines
4.6 KiB
C++

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "CIndirectMonitorContext.h"
#include "CPlatformInfo.h"
#include "CDebug.h"
#include "CPipeServer.h"
CIndirectMonitorContext::CIndirectMonitorContext(_In_ IDDCX_MONITOR monitor, CIndirectDeviceContext * device) :
m_monitor(monitor),
m_devContext(device)
{
}
CIndirectMonitorContext::~CIndirectMonitorContext()
{
UnassignSwapChain();
m_devContext->OnMonitorDestroyed(m_monitor);
}
void CIndirectMonitorContext::AssignSwapChain(IDDCX_SWAPCHAIN swapChain, LUID renderAdapter, HANDLE newFrameEvent)
{
std::lock_guard<std::mutex> assignGuard(m_assignMutex);
// Finish tearing down the previous assignment before reserving a generation
// for the new one. Deleting the old processor can itself cause IddCx to
// re-enter UnassignSwapChain, and that old callback must happen before the
// new generation is established.
DetachSwapChain();
const UINT64 assignmentGeneration =
m_assignmentGeneration.fetch_add(1, std::memory_order_acq_rel) + 1;
// Build the devices into locals so the members are never observed
// half-constructed and the expensive initialization stays outside m_lock.
std::shared_ptr<CD3D11Device> dx11Device;
std::shared_ptr<CD3D12Device> dx12Device;
for (;;)
{
dx11Device = std::make_shared<CD3D11Device>(renderAdapter);
if (FAILED(dx11Device->Init()))
{
WdfObjectDelete(swapChain);
return;
}
UINT64 alignSize = CPlatformInfo::GetPageSize();
dx12Device = std::make_shared<CD3D12Device>(renderAdapter);
CD3D12Device::InitResult r = dx12Device->Init(
m_devContext->GetIVSHMEM(), alignSize, !dx11Device->IsSoftware());
if (r == CD3D12Device::RETRY)
{
dx12Device.reset();
dx11Device.reset();
continue;
}
if (r == CD3D12Device::FAILURE)
{
WdfObjectDelete(swapChain);
return;
}
if (!m_devContext->SetupLGMP(alignSize))
{
WdfObjectDelete(swapChain);
DEBUG_ERROR("SetupLGMP failed");
return;
}
break;
}
AcquireSRWLockExclusive(&m_lock);
if (!IsAssignmentCurrent(assignmentGeneration))
{
ReleaseSRWLockExclusive(&m_lock);
DEBUG_INFO("Swap chain assignment canceled before processor startup");
return;
}
// Publish the assignment atomically with starting its worker. An unassign
// now blocks on m_lock until m_swapChain exists, at which point it can
// signal and join the processor normally.
m_devContext->OnSwapChainAssigned();
m_dx11Device = std::move(dx11Device);
m_dx12Device = std::move(dx12Device);
m_swapChain.reset(new CSwapChainProcessor(
this, assignmentGeneration, m_monitor, m_devContext, swapChain,
m_dx11Device, m_dx12Device, newFrameEvent));
ReleaseSRWLockExclusive(&m_lock);
}
void CIndirectMonitorContext::DetachSwapChain()
{
// Invalidate setup in progress before waiting for m_lock. This also lets a
// worker about to call SetDevice observe an unassign whose callback is
// blocked waiting for the processor to be published.
m_assignmentGeneration.fetch_add(1, std::memory_order_acq_rel);
// Detach under the lock, then destroy outside it. Destroying the processor
// joins its worker thread, whose teardown (WdfObjectDelete) re-enters this
// method on another thread - holding the lock across that would deadlock.
std::unique_ptr<CSwapChainProcessor> processor;
std::shared_ptr<CD3D11Device> dx11Device;
std::shared_ptr<CD3D12Device> dx12Device;
AcquireSRWLockExclusive(&m_lock);
processor = std::move(m_swapChain);
dx11Device = std::move(m_dx11Device);
dx12Device = std::move(m_dx12Device);
ReleaseSRWLockExclusive(&m_lock);
const bool hadSwapChain = !!processor;
processor.reset();
dx11Device.reset();
dx12Device.reset();
if (hadSwapChain)
m_devContext->OnSwapChainReleased();
}
void CIndirectMonitorContext::UnassignSwapChain()
{
DetachSwapChain();
}