Files
LookingGlass/client/include/interface/renderer.h
2026-08-06 18:04:10 +10:00

324 lines
10 KiB
C

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <stddef.h>
#include <stdint.h>
#include <stdbool.h>
#include "app.h"
#include "common/types.h"
#include "common/framebuffer.h"
#define IS_LG_RENDERER_VALID(x) \
((x)->getName && \
(x)->create && \
(x)->initialize && \
(x)->deinitialize && \
(x)->onRestart && \
(x)->onResize && \
(x)->onFontUpdate && \
(x)->onMouseShape && \
(x)->onMouseEvent && \
(x)->renderStartup && \
(x)->render && \
(x)->createTexture && \
(x)->freeTexture && \
(x)->spiceConfigure && \
(x)->spiceDrawFill && \
(x)->spiceDrawBitmap && \
(x)->spiceShow)
typedef struct LG_RendererParams
{
bool quickSplash;
}
LG_RendererParams;
typedef enum LG_RendererSupport
{
LG_SUPPORTS_DMABUF,
LG_SUPPORTS_HDR_PQ,
LG_SUPPORTS_HDR_SCRGB
}
LG_RendererSupport;
typedef enum LG_RendererRotate
{
LG_ROTATE_0,
LG_ROTATE_90,
LG_ROTATE_180,
LG_ROTATE_270
}
LG_RendererRotate;
// kept out of the enum so gcc doesn't warn when it's missing from a switch
// statement.
#define LG_ROTATE_MAX (LG_ROTATE_270+1)
typedef struct LG_RendererFormat
{
FrameType type; // frame type
bool hdr; // if the frame is HDR or not
bool hdrPQ; // if the HDR content is PQ mapped
bool hdrMetadata; // if the HDR static metadata is valid
unsigned int screenWidth; // actual width of the host
unsigned int screenHeight; // actual height of the host
unsigned int dataWidth; // the width of the packed data
unsigned int dataHeight; // the height of the packed data
unsigned int frameWidth; // width of frame transmitted
unsigned int frameHeight; // height of frame transmitted
unsigned int stride; // scanline width (zero if compresed)
unsigned int pitch; // scanline bytes (or compressed size)
unsigned int bpp; // bits per pixel (zero if compressed)
LG_RendererRotate rotate; // guest rotation
// HDR static metadata, valid when hdrMetadata is true
uint16_t hdrDisplayPrimary[3][2];
uint16_t hdrWhitePoint[2];
uint32_t hdrMaxDisplayLuminance;
uint32_t hdrMinDisplayLuminance;
uint32_t hdrMaxContentLightLevel;
uint32_t hdrMaxFrameAverageLightLevel;
uint32_t sdrWhiteLevel;
}
LG_RendererFormat;
typedef struct LG_RendererRect
{
bool valid;
int x;
int y;
int w;
int h;
}
LG_RendererRect;
typedef enum LG_RendererCaptureFormat
{
LG_CAPTURE_RGBA8,
LG_CAPTURE_RGB10_A2,
LG_CAPTURE_RGBA32F,
}
LG_RendererCaptureFormat;
typedef struct LG_RendererCapture
{
unsigned int width;
unsigned int height;
size_t stride;
size_t dataSize;
LG_RendererCaptureFormat format;
bool hdr;
bool hdrPQ;
bool nativeHDR;
void * data;
}
LG_RendererCapture;
#define LG_RENDERER_FRAME_TOKEN_NONE 0
typedef uint64_t LG_RendererFrameToken;
/* Renderer timings are client-clock durations in nanoseconds. frameToken is
* the received frame actually consumed by this render, or
* LG_RENDERER_FRAME_TOKEN_NONE when the render only refreshed existing
* content. */
typedef struct LG_RendererFrameTiming
{
LG_RendererFrameToken frameToken; /* frame consumed by this render */
uint64_t setupTime; /* render entry to desktop processing */
uint64_t effectsTime; /* post-processing work */
uint64_t desktopTime; /* desktop work, excluding effects */
uint64_t composeTime; /* composition, excluding UI overlay */
uint64_t swapTime; /* actual EGL buffer swap */
bool presentTracked; /* presentation feedback expected */
}
LG_RendererFrameTiming;
typedef enum LG_RendererCursor
{
LG_CURSOR_COLOR ,
LG_CURSOR_MONOCHROME ,
LG_CURSOR_MASKED_COLOR
}
LG_RendererCursor;
typedef struct LG_Renderer LG_Renderer;
typedef enum LG_RendererInteropType
{
LG_RENDERER_INTEROP_NONE,
LG_RENDERER_INTEROP_EGL,
}
LG_RendererInteropType;
#define LG_RENDERER_INTEROP_VERSION 1
typedef struct LG_RendererInterop
{
uint32_t version;
uint32_t size;
LG_RendererInteropType type;
struct
{
EGLDisplay display;
EGLConfig config;
EGLContext shareContext;
bool dmaBufImport;
}
egl;
}
LG_RendererInterop;
typedef struct LG_RendererOps
{
/* returns the friendly name of the renderer */
const char * (*getName)(void);
/* called pre-creation to allow the renderer to register any options it may
* have */
void (*setup)(void);
/* creates an instance of the renderer
* Context: lg_run */
bool (*create)(LG_Renderer ** renderer, const LG_RendererParams params,
bool * needsOpenGL);
/* initializes the renderer for use
* Context: lg_run */
bool (*initialize)(LG_Renderer * renderer);
/* deinitializes & frees the renderer
* Context: lg_run & renderThread */
void (*deinitialize)(LG_Renderer * renderer);
/* returns true if the specified feature is supported
* Context: renderThread */
bool (*supports)(LG_Renderer * renderer, LG_RendererSupport support);
/* optionally exposes the initialized renderer device context to a transport.
* The transport must create its own shared context and release it before the
* renderer is deinitialized. Context: lg_run */
bool (*getInterop)(LG_Renderer * renderer, LG_RendererInterop * interop);
/* called when the renderer is to reset it's state
* Context: lg_run & frameThread */
void (*onRestart)(LG_Renderer * renderer);
/* called when the viewport has been resized
* Context: renderThrtead */
void (*onResize)(LG_Renderer * renderer, const int width, const int height,
const double scale, const LG_RendererRect destRect,
LG_RendererRotate rotate);
/* called when the Dear ImGui font atlas texture must be uploaded
* Context: renderThread */
bool (*onFontUpdate)(LG_Renderer * renderer);
/* called when the mouse shape has changed
* Context: cursorThread */
bool (*onMouseShape)(LG_Renderer * renderer, const LG_RendererCursor cursor,
const int width, const int height, const int pitch, const uint8_t * data);
/* optional display calibration update for hardware cursor composition
* Context: cursorThread */
void (*onMouseColorTransform)(LG_Renderer * renderer,
const LGColorTransform * transform);
/* updates the cursor-specific SDR white level reported by IddCx
* Context: cursorThread */
void (*onMouseWhiteLevel)(LG_Renderer * renderer, uint32_t sdrWhiteLevel);
/* called when the mouse has moved or changed visibillity
* Context: cursorThread */
bool (*onMouseEvent)(LG_Renderer * renderer, const bool visible, int x, int y,
const int hx, const int hy);
/* called when the frame format has changed
* Context: frameThread */
bool (*onFrameFormat)(LG_Renderer * renderer,
const LG_RendererFormat format);
/* called when there is a new frame. frameToken must remain attached to the
* update if the renderer coalesces it, and must be reported by render only
* when that update is consumed. A non-NULL releaseFn transfers ownership to
* the renderer on success and must be called exactly once when the imported
* frame can no longer be sampled. Context: frameThread */
bool (*onFrame)(LG_Renderer * renderer, const FrameBuffer * frame, int dmaFD,
const FrameDamageRect * damage, int damageCount,
LG_RendererFrameToken frameToken,
LG_FrameReleaseFn releaseFn,
void * releaseOpaque, uint64_t releaseHandle);
/* optional frame-thread pump for asynchronous imports while no frame is
* available from the transport */
void (*onFramePoll)(LG_Renderer * renderer);
/* called when the rederer is to startup
* Context: renderThread */
bool (*renderStartup)(LG_Renderer * renderer, bool useDMA);
/* called to render the scene. The renderer must not consume a received
* frame newer than frameTokenLimit, and reports the token it did consume in
* timing (or LG_RENDERER_FRAME_TOKEN_NONE). Context: renderThread */
bool (*render)(LG_Renderer * renderer, LG_RendererRotate rotate,
LG_RendererFrameToken frameTokenLimit, const bool invalidateWindow,
void (*preSwap)(void * udata), void * udata,
LG_RendererFrameTiming * timing);
/* Optional test/diagnostic readback of the fully composed framebuffer.
* Called on the render thread before swap while the graphics context is
* current. The caller owns capture->data and must free it. */
bool (*capture)(LG_Renderer * renderer, LG_RendererCapture * capture);
/* called to create a texture from the specified 32-bit RGB image data. This
* method is for use with Dear ImGui
* Context: renderThread */
void * (*createTexture)(LG_Renderer * renderer,
int width, int height, uint8_t * data);
/* called to free a texture previously created by createTexture. This method
* is for use with Dear ImGui
* Context: renderThread */
void (*freeTexture)(LG_Renderer * renderer, void * texture);
/* setup the spice display */
void (*spiceConfigure)(LG_Renderer * renderer, int width, int height);
/* draw a filled rect on the spice display with the specified color */
void (*spiceDrawFill)(LG_Renderer * renderer, int x, int y, int width,
int height, uint32_t color);
/* draw an image on the spice display, data is RGBA32 */
void (*spiceDrawBitmap)(LG_Renderer * renderer, int x, int y, int width,
int height, int stride, uint8_t * data, bool topDown);
/* show the spice display */
void (*spiceShow)(LG_Renderer * renderer, bool show);
}
LG_RendererOps;
typedef struct LG_Renderer
{
LG_RendererOps ops;
}
LG_Renderer;