Files
LookingGlass/client/displayservers/Wayland/input_event.c
Geoffrey McRae b8955fd012 [client] input: add display server behaviour tests
Extract input policy from the Wayland and X11 protocol handlers.

Exercise both implementations against literal Wayland event traces.
2026-08-10 17:15:35 +10:00

180 lines
4.4 KiB
C

/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "input_event.h"
#include <linux/input.h>
#include <string.h>
static const double WL_SCROLL_STEP = 15.0;
static const double WL_HALF_SCROLL_STEP = 7.5;
void wlInputInit(WaylandInput * input, const LG_DSInputSink * sink,
void * opaque)
{
memset(input, 0, sizeof(*input));
input->sink = sink;
input->opaque = opaque;
}
bool wlInputPointerEnter(WaylandInput * input, bool mainSurface)
{
if (!mainSurface)
return false;
input->pointerInSurface = true;
input->sink->enter(input->opaque, true);
return true;
}
bool wlInputPointerLeave(WaylandInput * input, bool mainSurface)
{
if (!mainSurface)
return false;
input->pointerInSurface = false;
input->sink->enter(input->opaque, false);
return true;
}
void wlInputPointerDisconnect(WaylandInput * input, bool notify)
{
input->pointerInSurface = false;
if (notify)
input->sink->enter(input->opaque, false);
}
void wlInputPointerMotion(WaylandInput * input, double x, double y)
{
input->sink->position(input->opaque, x, y);
}
static unsigned int mapButton(uint32_t button)
{
switch (button)
{
case BTN_LEFT:
return 1;
case BTN_MIDDLE:
return 2;
case BTN_RIGHT:
return 3;
case BTN_SIDE:
return 6;
case BTN_EXTRA:
return 7;
case BTN_FORWARD:
return 8;
case BTN_BACK:
return 9;
case BTN_TASK:
return 10;
}
return 0;
}
void wlInputPointerButton(WaylandInput * input, uint32_t button,
bool pressed)
{
const unsigned int mapped = mapButton(button);
if (mapped)
input->sink->button(input->opaque, mapped, pressed);
}
void wlInputPointerAxis(WaylandInput * input, bool vertical, double delta)
{
if (!vertical)
return;
input->scrollState += delta;
while (input->scrollState > WL_HALF_SCROLL_STEP)
{
input->sink->button(input->opaque, 5, true);
input->sink->button(input->opaque, 5, false);
input->scrollState -= WL_SCROLL_STEP;
}
while (input->scrollState < -WL_HALF_SCROLL_STEP)
{
input->sink->button(input->opaque, 4, true);
input->sink->button(input->opaque, 4, false);
input->scrollState += WL_SCROLL_STEP;
}
input->sink->wheel(input->opaque, delta / WL_SCROLL_STEP);
}
void wlInputRelativeMotion(WaylandInput * input, bool active,
double x, double y, double rawX, double rawY)
{
if (active)
input->sink->relative(input->opaque, x, y, rawX, rawY);
}
void wlInputRealignPointer(WaylandInput * input, double x, double y)
{
if (input->pointerInSurface)
input->sink->position(input->opaque, x, y);
}
bool wlInputKeyboardEnter(WaylandInput * input, bool mainSurface,
const uint32_t * keys, size_t count)
{
if (!mainSurface)
return false;
input->focused = true;
input->sink->focus(input->opaque, true);
for (size_t i = 0; i < count; ++i)
input->sink->key(input->opaque, keys[i], true);
return true;
}
bool wlInputKeyboardLeave(WaylandInput * input, bool mainSurface)
{
if (!mainSurface)
return false;
input->focused = false;
input->sink->focus(input->opaque, false);
return true;
}
void wlInputKeyboardKey(WaylandInput * input, uint32_t key, bool pressed,
const char * text)
{
if (!input->focused)
return;
input->sink->key(input->opaque, key, pressed);
if (pressed && text && *text)
input->sink->text(input->opaque, text);
}
void wlInputKeyboardState(WaylandInput * input,
bool ctrl, bool shift, bool alt, bool super,
bool numLock, bool capsLock, bool scrollLock)
{
input->sink->modifiers(input->opaque, ctrl, shift, alt, super);
input->sink->leds(input->opaque, numLock, capsLock, scrollLock);
}