Amit Mendapara 13b6e04256 [client] wayland: apply the surface scale before the first commit
The buffer scale and viewport were only set from the resize handling in
the swap path, which runs after the buffer has been committed. The first
commit therefore carried a buffer of scale x the window size with no
scale declared, so the compositor sized the window from the raw buffer.
On a scaled output that is larger than the work area GNOME maximizes it,
after which libdecor drops every resize as the frame is no longer
floating, leaving the window stuck at the size of the display.

Split the scaling out of the swap path and apply it when the EGL window
is created, so it is in place for the first commit.
2026-08-12 14:55:42 +10:00
2017-12-14 22:22:44 +11:00
2026-08-11 21:19:59 +10:00
2026-05-31 15:13:57 +10:00
2018-05-31 13:28:36 +10:00
2017-10-31 19:07:16 +11:00

Looking Glass

Looking Glass lets you use a Windows virtual machine from Linux with very low display and input latency. The current recommended setup uses the Looking Glass Indirect Display Driver (IDD) in the Windows guest and the Looking Glass Client on the Linux host.

Start here

The Linux client is currently distributed as source code and must be built before it can be installed. The end-user guide covers the complete process:

  1. Build the Linux client.
  2. Configure shared memory for the virtual machine.
  3. Install the Looking Glass IDD in Windows.
  4. Install and run the client.

See the Looking Glass documentation for the current requirements and setup guide.

Source archives

IMPORTANT

This project contains submodules that must be checked out if building from the git repository! If you are not a developer and just want to compile Looking Glass, please download the source archive from the website instead:

https://looking-glass.io/downloads

Source code for the documentation can be found in the doc directory.

You may view this locally as HTML by running make html with python3-sphinx and python3-sphinx-rtd-theme installed.

Description
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
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