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Treat a failed desktop texture bind as an incomplete render so full target restoration remains latched until a frame can actually be drawn. Carry retired damage into the pending record when the drawable texture does not contain it, closing the publication gap between texture slots and their matching damage metadata.
Looking Glass
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
- Project Website: https://looking-glass.io
- Documentation: https://looking-glass.io/docs
Documentation
❕❕❕ IMPORTANT ❕❕❕
This project contains submodules that must be checked out if building from the git repository! If you are not a developer and just want to compile Looking Glass, please download the source archive from the website instead:
https://looking-glass.io/downloads
Source code for the documentation can be found in the /doc directory.
You may view this locally as HTML by running make html with python3-sphinx
and python3-sphinx-rtd-theme installed.
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