LookingGlass/client/include
Quantum 0f2fd84724 [client] ds: avoid util_cursorToInt when warping pointer
Using util_cursorToInt messes with the error tracking for normal movements,
and is not necessary since we are computing an absolute position on the
client window.

Instead, we should pass doubles directly to display servers and let them
decide how to best handle them. For example, XIWarpPointer accepts doubles
directly.
2021-05-04 19:02:13 +10:00
..
interface [client] ds: avoid util_cursorToInt when warping pointer 2021-05-04 19:02:13 +10:00
app.h [client] ds: separate grab and capture logic 2021-05-04 18:17:19 +10:00
egl_dynprocs.h [client] all: move all SDL specific code into displayservers/sdl 2021-02-21 10:31:48 +11:00
ll.h [client] ll: add new method ll_peek_tail 2021-01-06 22:11:10 +11:00
util.h [client] ds: detect when the cursor exits into an overlapping window 2021-05-04 06:35:36 +10:00