Quantum 0f2fd84724 [client] ds: avoid util_cursorToInt when warping pointer
Using util_cursorToInt messes with the error tracking for normal movements,
and is not necessary since we are computing an absolute position on the
client window.

Instead, we should pass doubles directly to display servers and let them
decide how to best handle them. For example, XIWarpPointer accepts doubles
directly.
2021-05-04 19:02:13 +10:00
2017-12-14 22:22:44 +11:00
2018-05-31 13:28:36 +10:00
2017-10-31 19:07:16 +11:00

Looking Glass

An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.

Donations

I (Geoffrey McRae) am the primary developer behind this project and I have invested thousands of hours of development time into it.

If you like this project and find it useful and would like to help out you can support me directly using the following platforms.

Documentation

** IMPORTANT ** This project contains submodules that must be checked out if building from the git repository! If you are not a developer and just want to compile Looking Glass please download the source archive from the website instead:

https://looking-glass.io/downloads

Please also be sure to see the following files for more information Note: The README.md files are slowly being deprecated from this project in favor of the wiki at https://looking-glass.io/wiki, and as such the information in these files may be dated.

Latest Version

If you would like to use the latest bleeding edge version of Looking Glass please be aware there will be no support at this time.

Latest bleeding edge builds of the Windows host application can be obtained from:

https://looking-glass.io/downloads

Help and support

Web

https://forum.level1techs.com/c/software/lookingglass/142

Discord

IRC

Join us in the #LookingGlass channel on the FreeNode network

Trello

Description
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
Readme GPL-2.0 9.6 MiB
Languages
C 89.3%
C++ 7.1%
CMake 2.4%
NSIS 0.4%
GLSL 0.4%
Other 0.4%