Commit Graph

2144 Commits

Author SHA1 Message Date
Quantum
2b3f31700b [client] egl: implement frame damage display 2021-07-18 10:41:50 +10:00
Quantum
12cb3e512f [client] util: add function for merging overlapping rectangles
This will be used to merge overlapping rectangles in order to avoid copying
the same rectangles multiple times.
2021-07-18 10:41:50 +10:00
Tudor Brindus
92706caddc [common]: move array length into a common helper
Since it is more generally useful, and less cryptic this way.
2021-07-18 10:41:50 +10:00
Quantum
893b2500c2 [host] nvfbc: copy damaged areas only
This commit tracks the damage made to the framebuffer and only updates those
areas. Damage is tracked directly with NvFBC provided diffmaps.
2021-07-18 10:41:50 +10:00
Quantum
ef2da1902e [common] framebuffer: allow custom framebuffer write implementations
This is helpful for only copying damaged areas.
2021-07-18 10:41:50 +10:00
Quantum
9ce4990793 [host] capture: pass frameIndex to capture backends
This allows capture backends to track damage made to each frame.
2021-07-18 10:41:50 +10:00
Tudor Brindus
f274bec8fc [host] dxgi: compute damage rectangles from moved rectangles
This is untested in that I don't have a Windows 8 VM where move rects
are supplied, but seems sound.
2021-07-18 10:41:50 +10:00
Quantum
00eb26a34f [client] egl: do not use damage when overlays are visible
This allows the overlays to show up correctly.
2021-07-18 10:41:50 +10:00
Quantum
e42747f4e3 [host] nvfbc: better algorithm for merging adjacent regions
Use a proper disjoint-set to give a more accurate result.
2021-07-18 10:41:50 +10:00
Quantum
5ed3301cf5 [host] nvfbc: merge adjacent changed regions
For adjacent changed regions, we actually use the bounding box for the
entire polygon. This may result in more area being damaged than strictly
necessary, but is nevertheless desirable since it reduces the number of
rectangles.
2021-07-18 10:41:50 +10:00
Quantum
442ab318fd [client] egl: use desktop frame damage information 2021-07-18 10:41:50 +10:00
Quantum
6b16bb3ea1 [host] nvfbc: populate damage rectangles 2021-07-18 10:41:50 +10:00
Tudor Brindus
d7f9afb3ba [host] dxgi: populate damage rectangles
Co-Authored-By: Quantum <quantum2048@gmail.com>
2021-07-18 10:41:50 +10:00
Quantum
80ab4b5393 [host] capture: add damage rectangles to capture interface 2021-07-18 10:41:50 +10:00
Quantum
69b20aee05 [common] kvmfr: add damage rectangles to the protocol
Co-Authored-By: Tudor Brindus <me@tbrindus.ca>
2021-07-18 10:41:50 +10:00
Quantum
38a018ebfa [doc] build: remove mentions of SDL 2021-07-18 10:34:41 +10:00
Quantum
6695ca3f34 [client] ds: remove SDL display server 2021-07-18 10:34:41 +10:00
Quantum
eb357fa58a [client] egl: use glCopyTexSubImage2D to copy when using DMA
This removes the need for the driver to allocate texture storage and deleting
the previous allocation on every frame update.
2021-07-18 10:34:21 +10:00
Quantum
e32494f684 [client] ci: fix clang build by using clang++ 2021-07-18 10:32:27 +10:00
Quantum
39ec32b2ef [client] cimgui: build as static library 2021-07-18 10:31:45 +10:00
Geoffrey McRae
d8b37a8d81 [git] update workflow to include new libglew-dev dependency 2021-07-18 10:03:30 +10:00
Geoffrey McRae
df2f623599 [client] app: add keybind to toggle frame timing information display 2021-07-18 09:59:37 +10:00
Geoffrey McRae
73357988e6 [client] main: don't trigger redraws if the video feed is disabled
If the video feed is disabled we are not drawing the cursor, so don't
cause needless redraws
2021-07-17 21:09:51 +10:00
Geoffrey McRae
03c247a9ff [client] x11: make use of eglSwapBuffersWithDamage if it's available 2021-07-17 21:09:51 +10:00
Geoffrey McRae
092ce61908 [client] main: copy & release KVMFR messages sooner
The renderer may take time to process the cursor update due to various
internal factors, as such it's best we copy the data and mark the
message as done ASAP. This prevents the host from filling up the queue
as easily when a high dpi mouse is in use.
2021-07-17 21:09:51 +10:00
Geoffrey McRae
b9d7674b20 [client] imgui: calculate min/max/avg/fps and add them to the plots 2021-07-17 21:09:51 +10:00
Geoffrey McRae
8e3df5a38f [client] main: dont push an invalid value into the timings buffers 2021-07-17 21:09:51 +10:00
Geoffrey McRae
23f9855768 [common] ringbuffer: add forEach iterator 2021-07-17 21:09:51 +10:00
Geoffrey McRae
2e76c874cc [client] app: initial imgui frame timings 2021-07-17 21:09:51 +10:00
Geoffrey McRae
41403286d1 [common] ringbuffer: add getLength method 2021-07-17 21:09:51 +10:00
Geoffrey McRae
c3bc5fb0ff [client] app: collect render and frame timing information 2021-07-17 21:09:51 +10:00
Geoffrey McRae
94ae9a95d7 [common] added new ringbuffer helper for metrics collection 2021-07-17 21:09:51 +10:00
Geoffrey McRae
bcffd70270 [client] app: init/destroy imgui context on run/shutdown 2021-07-17 21:09:51 +10:00
Geoffrey McRae
f08163fd72 [client] imgui: added imgui to the client and OpenGL/EGL renderers 2021-07-17 21:09:51 +10:00
Geoffrey McRae
c9d469fb91 [repos] added cimgui @ version 1.82 2021-07-17 21:09:51 +10:00
Jonathan Rubenstein
25c88a1c6c [doc] faq: Correct misinformed question about mouse warp issue 2021-07-17 15:20:22 +10:00
Geoffrey McRae
7decb58bf7 [host] windows: fix build on Linux due to case sensitive filenames 2021-07-17 15:05:32 +10:00
Geoffrey McRae
d1ec19b30b [host] windows: fix delayExecution order of magnitude bug 2021-07-17 15:02:58 +10:00
Geoffrey McRae
74468cf799 [host] windows: remove accidental addition of some junk 2021-07-17 15:02:36 +10:00
Geoffrey McRae
411a6b1e49 [host] windows: add delayExecution function for more accurate sleeps
This change not only exposes and allows use of NtDelayExecution, but
also moves the code to set the system timer resolution.
2021-07-17 14:55:22 +10:00
Geoffrey McRae
e228165ff9 [host] windows: fix system timer resolution message units
ZwSetTimerResolution works in units of 100ns
2021-07-17 14:31:31 +10:00
Geoffrey McRae
d615514799 [host] windows: do not callback from the mouse hook context
The windows hook WH_MOUSE_LL is called in such a way that any delay in
processing causes a system wide stall. This change spawns an extra
thread which waits on an event set by the hook which is then used to
call the callback with an artifical limit of 1000Hz.
2021-07-17 14:03:52 +10:00
Jonathan Rubenstein
ed717351cf [doc] faq: Partial revert of fa871e9 to include registry hack
Expected to be fixed in B5
2021-07-16 00:47:22 +10:00
Jonathan Rubenstein
4658244686 [doc] build: Revise client build dependencies for B4 2021-07-16 00:47:22 +10:00
Quantum
48ae5c69f4 [client] wayland: fix typo in warp usage
The unwanted ! was introduced in 4b99bba200.
This basically caused warp to never be used.
2021-07-15 08:40:36 +10:00
Geoffrey McRae
4d065d577b [obs] call debug_init() to initialize debug print
Fixes a segfault reported in discord, DEBUG_* macros are not available
until `debug_init()` has been called as of commit
1effd5fddc
2021-07-13 07:42:25 +10:00
Geoffrey McRae
789ee70674 [host] dxgi: print out the adapter details earlier
Before we try and perhaps fail to init DXGI, we should print out what
the device is so that when there is an error report we can immediately
see if the user has the QXL device attached still.
2021-07-12 19:28:13 +10:00
Geoffrey McRae
3c0616bab7 [host] dxgi: print out the output device name to aid with support 2021-07-12 19:03:02 +10:00
Geoffrey McRae
3ce3b573a3 [host] app: fix infinate loop introduced in the last commit 2021-07-12 17:35:16 +10:00
Geoffrey McRae
ce459c24ce [host] app: wait for space in the frame queue
We must always wait for space in the frame queue so that we do not
overwrite memory that is already queued and may be in use by a client.
2021-07-12 17:30:06 +10:00