Commit Graph

14 Commits

Author SHA1 Message Date
Geoffrey McRae
d7c90e4693 [idd] capture: copy software frames directly to IVSHMEM
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Bypass cadence retention when the software render adapter is active.
Publish each available source frame immediately with one damage-aware
D3D copy into its final IVSHMEM resource.

Keep only one software copy in flight so newer frames are dropped
instead of queued behind stale work. Retain accumulated damage for the
next frame and skip static re-encodes when no image update is pending.

Use a row-major IVSHMEM texture when the shared heap supports it and
fall back to a direct IVSHMEM buffer copy otherwise. In indirect mode,
copy only damaged rows from readback memory into IVSHMEM.
2026-08-07 12:43:48 +10:00
Geoffrey McRae
515f4ba06f [client/host/idd/obs] scheduler: validate phase feedback
Bump KVMFR to version 28 and attach generation, epoch, and deadline
identities to cadence deliveries and their timing records.

Accept phase corrections only for the exact completed publication. Keep
VM and client clocks independent by exchanging relative phase errors.

Make submission, completion, and work-estimate accounting best effort
so scheduler state cannot delay GPU submission or frame publication.
2026-08-06 18:02:08 +10:00
Geoffrey McRae
0b9b805530 [idd] scheduler: retain frames for publication deadlines
Prepare each acquired content frame into one of two private GPU
candidates so the IddCx frame can be released without copying it to
IVSHMEM immediately.

Wake a high-resolution publisher at the client deadline and send the
newest completed candidate. Preserve accumulated damage across
superseded candidates, include the scheduling hold in end-to-end timing,
and keep transport work on the existing physical copy queue.
2026-08-05 12:38:07 +10:00
Geoffrey McRae
6109501eed [idd] select linear RGB24 packing automatically
Replace the texture-shaped RGB24 output with a linear raw buffer and
keep its packing, damage translation, and buffer copies inside the
RGB24 effect.

Benchmark full-frame native and packed processing and retain the faster
path for each source format. Preserve logical damage rectangles for
client updates and alternating framebuffer repair.

Return compute outputs to COMMON for COPY queue handoff and refresh
cached framebuffer sizes when switching packed and native layouts.
2026-08-03 23:53:33 +10:00
Geoffrey McRae
aa289fa022 [client/host/idd] correct frame timing attribution
Use calibrated copy-queue timestamps to separate source and effect
waits from the actual framebuffer copy.

Exclude producer readiness waits from client import timing so the
same interval is not counted in both Copy and Import.
2026-08-03 23:53:33 +10:00
Geoffrey McRae
7533c855c2 [client/host/idd/lgmp] add additional timing metrics 2026-08-03 23:53:33 +10:00
Geoffrey McRae
2e616ddf79 [idd] fix failure to initialize variables 2026-07-23 09:43:59 +10:00
Geoffrey McRae
69f44a003d [all] refresh copyright
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2026-05-31 15:13:57 +10:00
Geoffrey McRae
e9b7bdfea1 Revert "[all] refresh copyright"
Corrupted IDD sources due to lack of UTF-8 with BOM support in the
script.
2026-05-31 15:10:44 +10:00
Geoffrey McRae
98602fb95e [all] refresh copyright 2026-05-31 15:03:37 +10:00
Geoffrey McRae
b58171c3e1 [idd] driver: very experimental change to syncronization
This may get reverted, at this point it's an experiment for the
testers to trial.
2025-03-30 02:47:40 +00:00
Geoffrey McRae
9ffb800e93 [idd] driver: use the frameSize instead of the resource size
As the resource size can be larger then the actual frame data, we
need to track this seperately so that we don't waste cycles copying
data the client will never use.
2025-03-28 14:35:19 +00:00
Geoffrey McRae
15eff234ec [idd] driver: make indirectCopy functional 2025-03-28 14:11:48 +00:00
Geoffrey McRae
8b198091ce [idd] rewrite to support DirectX12 copy 2025-03-16 12:32:52 +00:00