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Prepare each acquired content frame into one of two private GPU candidates so the IddCx frame can be released without copying it to IVSHMEM immediately. Wake a high-resolution publisher at the client deadline and send the newest completed candidate. Preserve accumulated damage across superseded candidates, include the scheduling hold in end-to-end timing, and keep transport work on the existing physical copy queue.
84 lines
3.0 KiB
C++
84 lines
3.0 KiB
C++
/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include <Windows.h>
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#include <wdf.h>
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#include <wrl.h>
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#include <d3d12.h>
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#include <stdint.h>
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class CSwapChainProcessor;
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using namespace Microsoft::WRL;
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class CFrameBufferResource
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{
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private:
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unsigned m_frameIndex = 0;
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uint8_t * m_base = nullptr;
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size_t m_size = 0;
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size_t m_frameSize = 0;
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uint64_t m_captureTime = 0;
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uint64_t m_postProcessStart = 0;
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uint64_t m_copyStart = 0;
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unsigned m_timingEffectIndex = 0;
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uint64_t m_timingToken = 0;
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bool m_fullCopy = false;
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unsigned m_candidateIndex = 0;
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ComPtr<ID3D12Resource> m_res;
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void * m_map = nullptr;
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public:
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bool Init(CSwapChainProcessor * swapChain, unsigned frameIndex, uint8_t * base, size_t size);
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void Reset();
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unsigned GetFrameIndex() { return m_frameIndex; }
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size_t GetFrameSize() { return m_frameSize; }
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void * GetMap() { return m_map; }
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void SetTiming(uint64_t captureTime, uint64_t postProcessStart,
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uint64_t copyStart)
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{
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m_captureTime = captureTime;
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m_postProcessStart = postProcessStart;
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m_copyStart = copyStart;
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}
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uint64_t GetCaptureTime () const { return m_captureTime; }
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uint64_t GetPostProcessStart() const { return m_postProcessStart; }
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uint64_t GetCopyStart () const { return m_copyStart; }
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void SetPostProcessSample(
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unsigned effectIndex, uint64_t token, bool fullCopy)
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{
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m_timingEffectIndex = effectIndex;
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m_timingToken = token;
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m_fullCopy = fullCopy;
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}
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unsigned GetTimingEffectIndex() const { return m_timingEffectIndex; }
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uint64_t GetTimingToken () const { return m_timingToken; }
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bool IsFullCopy () const { return m_fullCopy; }
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void SetCandidateIndex(unsigned index) { m_candidateIndex = index; }
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unsigned GetCandidateIndex() const { return m_candidateIndex; }
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ComPtr<ID3D12Resource> Get() { return m_res; }
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};
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