According to MSDN documentation for CreateEnvironmentBlock, "[i]f the
environment block is passed to CreateProcessAsUser, you must also
specify the CREATE_UNICODE_ENVIRONMENT flag."
Also pass DETACHED_PROCESS because the host is a GUI application and
doesn't use the console.
Since with the service, we are already running as SYSTEM, we don't need
to use dupeSystemProcessToken to get the token for SYSTEM. This removes
the need for having SeDebugPrivilege, SeTcbPrivilege, and
SeAssignPrimaryTokenPrivilege, or otherwise doing sketchy things.
Furthermore, we now only open the token with the privileges we actually
need.
This allows the process to be terminated without resorting to
TerminateProcess. With some fixes, this allows the notification icon to be
removed when the service is restarted.
Furthermore, instead of sending WM_DESTROY to fool the window into believing
it's being destroyed, we actually call DestroyWindow now.
For adjacent changed regions, we actually use the bounding box for the
entire polygon. This may result in more area being damaged than strictly
necessary, but is nevertheless desirable since it reduces the number of
rectangles.
The windows hook WH_MOUSE_LL is called in such a way that any delay in
processing causes a system wide stall. This change spawns an extra
thread which waits on an event set by the hook which is then used to
call the callback with an artifical limit of 1000Hz.
Before we try and perhaps fail to init DXGI, we should print out what
the device is so that when there is an error report we can immediately
see if the user has the QXL device attached still.
While it's correct for DXGI to use a asyncronous waitFrame model, other
capture interfaces such as NvFBC it is not correct. This change allows
the capture interface to specify which is more correct for it and moves
the waitFrame/post into the main thread if async is not desired.
Before, we only break out of the current row when a change is detected,
and all subsequent rows are still scanned. Now we break out of the entire
loop. This should make change detection ever so slightly faster.
Testing shows that `D3DKMTSetProcessSchedulingPriorityClass` has a
positive performance impact for NvFBC as well as DXGI, as such always
try to boost the priority for the windows host.
This so called "enhanced" event logic is completely flawed and can never
work correctly, better to strip it out and put our faith in windows to
handle the events for us.
And yes, I am fully aware I wrote the utter trash in the first place :)
People often miss the warnings about invalid arguments in their command
line, this last minute patch attempts to address this by making
warnings, errors, fixme's and fatal errors stand out if stdout is a TTY.
This reverts commit d82f2e510d.
While the proposed change is more correct, it breaks the generation of
the file due to failure to locate the resource files, such as
`resources/icon.ico`.
This change adds an average function to time how long it takes the GPU
to copy and map the texture, and then uses this average to sleep for 80%
of this average lowering CPU usage and potentially decreasing lock
contention.
It has been detemined that a failure to init NvFBC causes a 20-30%
performance penalty on non NvFBC supported hardware (GeForce) when using
DXGI, as such reverse the order and default to using DXGI as our first
option.
If NvFBC is still desired, pr #500 added the option `app:capture` which
can be used to force NvFBC.
One of the most common issues reported in the support channels is the
IVSHMEM size being too small. This change adds a calculation to
determine an optimal size and uses the new `os_showMessage` platform
method to display a message box to the user with the error.
Since we now let the mouse hook linger until the process is killed, the
cursor event that the hook signals may now be null, as the capture could
have stopped. If the hook fires during this time, a crash occurs.
Instead of converting every SID to string with ConvertSidToStringSidA
and compare it with the magical SID string for local system with strcmp,
we could instead create the local system SID and compare directly with
EqualSid.
We don't actually have any handles that should be inherited, so specifying
TRUE for bInheritHandles to CreateProcessAsUserA is pointless.
Furthermore, according to MSDN, "[y]ou cannot inherit handles across
sessions," and we are spawning the host in a different session, so this
is even more pointless.
Instead of doing ShellExecute from the service, we instead get the token
of the currently logged in user, and do CreateProcessAsUserA to run
notepad with that token. This should be safe.
Also for failure to parse command line. For these errors, restarting
with exponential backoff will not help: no amount of restarting the
service could possibly make the ivshmem device exist or larger, so
we shouldn't try.
Certain users of Radeon cards have observed that the host fails to start
at boot, with D3D11CreateDevice failing with HSTATUS 0x887a0004, which
translates to "The specified device interface or feature level is not
supported on this system."
This failure results in a LG_HOST_EXIT_FAILED exit code, which the service
does not attempt to restart. The user has to manually restart the service
for the host application to work.
These users reported that the host application started fine on
B2. This strongly suggests that the fix to enable capturing the login
screen made the host application start too early during the boot process,
and the graphics driver did not have time to initialize fully.
This PR allows the service to retry a few times on LG_HOST_EXIT_FAILED,
with exponential backoff, before giving up. This should cover this bug
and other similar bugs related to the early initialization which I do not
have logs for.
This commit introduces a new option, app:capture, which can be set to
either DXGI or NvFBC to force the host application to use that backend.
This is very useful for testing DXGI on Quadro cards, which would default
to running with NvFBC.
This will allow us to add an option to disable the screensaver on the client
when an application in the guest requests it. This behaviour may be useful
when the guest is doing media playback.
The mouse hook code is very fragile, and we would like to avoid unhooking
and re-hooking as much as possible.
After this commit, this is done only once, and the hook and 1x1 window is
only destroyed upon exit. This, of course, comes with the downside of
the slight performance penalty if the guest machine is used directly while
the host is running and the client is not running.
Moving NvFBCToSysSetup to nvfbc_init means that when the pointer thread
fails to be created, NvFBCToSysRelease needs to be called.
To resolve such cleanup issues in the future, we instead call nvfbc_deinit,
which should cleanup everything that needs to be cleaned up. fails.
When NvFBCToSysCapture reports recreation is required, we return
CAPTURE_RESULT_REINIT, which eventually calls nvfbc_deinit and then
nvfbc_init.
However, the NvFBC object is actually created in nvfbc_create, which
means the NvFBC object is never actually recreated. The result is an
endless cycle of NvFBC asking for recreation. This commonly manifests
as the client waiting endlessly for the host when the guest machine
reboots.
In this commit, the NvFBC object creation is moved into nvfbc_init,
and when recreation is required, it will actually be recreated.