Geoffrey McRae
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893bb7e603
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[client] huge rewrite of renderer API deal with mouse updates
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2017-12-13 02:22:47 +11:00 |
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Geoffrey McRae
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ce278d17a7
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[client] print out video card information
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2017-12-12 03:59:58 +11:00 |
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Geoffrey McRae
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5863160c69
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[client] fixed incorrect usage of glXWaitVideoSyncSGI
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2017-12-12 03:59:58 +11:00 |
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Geoffrey McRae
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7574e03d86
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[client] fixed out by one error on frame sleep sync
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2017-12-12 03:59:58 +11:00 |
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Geoffrey McRae
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8adf7cbacd
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[client] remove debug print
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2017-12-12 03:59:58 +11:00 |
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Geoffrey McRae
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0ad1f21ffb
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[client] renderer interface improvements and use gl lists for opengl
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2017-12-12 03:59:58 +11:00 |
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Geoffrey McRae
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fcfea1b65d
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[client] fixed basic renderer
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2017-12-12 03:59:58 +11:00 |
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Geoffrey McRae
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e6a21d1049
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[client] implemented SGI_video_sync for better frame sync
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2017-12-12 03:59:58 +11:00 |
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Geoffrey McRae
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31c9693cbf
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[client] move remaining opengl code into the opengl renderer
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2017-12-12 03:59:58 +11:00 |
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Geoffrey McRae
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79dffa047f
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[client] dont mipmap when enlarging smaller screens
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2017-12-12 03:59:58 +11:00 |
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Geoffrey McRae
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c1a82e853d
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[client] added renderer abstratction
This moves the bulk of the rendering code into seperate rendering
modules cleaning up much of intertwined SDL & OpenGL mess.
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2017-12-12 03:59:57 +11:00 |
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