Certain window managers give us a scale before it gives us a size.
This commit makes the Wayland backend avoid passing a zero size to
wp_viewport_set_source, which is a protocol error.
The Wayland display server has a graph for presentation times, but the
backend shuts down after the overlays, so calling
overlayGraph_unregister causes memory corruption. We can avoid this
problem by making unregister a noop after all graphs have been freed.
This is safe because updating the graph doesn't use the graph handle:
instead you update the ringbuffer which is owned by the user.
A failure to connect to spice would cause LG to exit late, this adds a
startup condition that prevents the LG initialization to complete until
the spice connection has been established.
This brings nanosvg into the project for SVG loading and rendering.
Unfortunatly we can not at this time use a submodule for this project
until https://github.com/memononen/nanosvg/pull/214 is merged.
Profiling shows that a considerable amount of time is spent in
glBindBuffer and glBufferSubData when the damage rects are updated.
Since the amount of data here is quite small it's far faster to check if
it's different then to just blindly overwrite the buffer on each call.
Profiled on an Intel CPU with UHD P630 Graphics using magic-trace
This fixes an issue where the window position would be ignored if the
application was launched in full screen mode from the command line
causing the client to enter full screen on the wrong monitor in
multi-monitor configurations.
* Moved the LG license and version onto a seperate tab.
* Added general donation section and link to the website donation page
* Removed donation details under gnif's section
This makes it possible to define the escape key by name rather then just
it's integer code, while still allowing fallback to using an integer
value for codes that may not be defined.
Example: `input:escapeKey=KEY_F1`
An invalid string value will also print a list of all valid string
values.
Pipewire documents the mute parameter as a bool, however `pw_stream_set_control` expects a float value and converts it to a bool.
6ad6300ec6/src/pipewire/stream.c (L2063)
The state is never updated when a message box is dismissed, so the
cursor is never displayed when a second message box shows up.
The only other caller, app_setOverlay, has state tracking already.
Under Wayland, if the mouse pointer is disconnected whilst captured
(like say via KVM switch), the waylandWarpPointer code will be called
but the pointer will be NULL. This results in the cryptic message:
error marshalling arguments for confine_pointer (signature noo?ou): null value passed for arg 2
Error marshalling request: Invalid argument
This patch adds a check on the wlWm.pointer pointer before attempting
to warp the pointer, and avoids the crash.
The current minimum target latency is partially based upon the default qemu
behaviour whereby audio packets are delivered in a sawtooth pattern, with
packet timestamps drifting between 5ms above and below the measured clock.
This 5ms error is baked into the minimum target latency to avoid
underrunning.
This sawtooth pattern can be reduced by specifying a lower timer period in
the qemu configuration, so remove it from the hardcoded minimum latency and
add it to the default configurable buffer latency instead. This allows
users that have configured their VM appropriately to reduce the overall
latency.
The best quality resampler has an intrinsic latency of about 3ms, and the
processing itself takes another 1-2ms per 10ms block. The faster setting
has an intrinsic latency of about 0.4ms, with about 0.04ms processing time.
This makes for an overall saving of about 4ms, with negligible loss in
quality.
This adds a new `audio:bufferLatency` option which allows the user to
adjust the amount of buffering LG does over the absolute bare minimum. By
default, this is set large enough to absorb typical timing jitter from
Spice. Users may reduce this if they care more about latency than audio
quality.
This adds a new `audio:periodSize` option which defaults to 2048 frames.
For PipeWire, this controls the `PIPEWIRE_LATENCY` value. For PulseAudio,
the controls the target buffer length (`tlength`) value.
If the audio device starts earlier than required, we slew the read pointer
backwards to avoid underrunning. We need to apply this same offset to the
recorded device position, otherwise the Spice thread will think playback is
further ahead than it really is and inject unnecessary latency to
compensate.
When the 'keep alive' playback times out, playback is stopped from the
audio callback, resulting in an assertion failure inside PulseAudio as we
try to lock the main loop thread while already inside it.
The actual time between opening the device and the device starting to pull
data can range anywhere between nearly instant and hundreds of
milliseconds. To minimise startup latency, open the device as soon as the
first playback data is received from Spice. If the device starts earlier
than required, insert a period of silence at the beginning of playback to
avoid underrunning. If it starts later, just accept the higher latency and
let the adaptive resampling deal with it.
We can set the startup latency for the next playback far more precisely if
we have the device open already.
Only keep the device open with no playback for 30 seconds to avoid keeping
the device open unnecessarily forever.
Underruns can still happen quite easily at the beginning of playback,
particularly at very low latency settings. Further increase the startup
latency to avoid this.
Many X11 window managers will present an application on their
taskbar as a combination of the application name and an icon
imagery pulled from the X-Property _NET_WM_ICON. Applications
built under frameworks such as Qt or GTK have this property
populated by the framework. This commit adds the Atom _NET_WM_ICON
and populates it with a 64x64 icon of Looking Glass.
The desktop doesn't need its own sampler, there is already an identically
configured one in the `desktop->texture`.
For some reason, using the texture sampler fixes a black screen issue
with my GTX 660 using the 470.86 driver. Maybe hitting some limit
for how many samplers can be allocated?