Commit Graph

6 Commits

Author SHA1 Message Date
Geoffrey McRae
91b0cba145 [client] egl: switch from mediump to highp
This fixes a rounding issue on certain hardware (NVidia) which actually
implement mediump as half precision (16-bit) float. It's safe to assume
`highp` is available as if the GPU does not support it, then the shader
compiler will try to find a lower precision that is supported by the GPU
2023-03-05 14:10:21 +11:00
Quantum
520460669c [client] egl: set gl_Position.z in cursor vertex shader 2021-08-19 12:24:55 +10:00
Quantum
543c97987b [client] egl: remove needless precision quantifiers
We simply use precision mediump float; for everything. We don't actually
need highp anyways, and we don't use it for stuff like CAS or FSR.
2021-08-11 20:47:46 +10:00
Geoffrey McRae
733bbf5153 [client] app: rename up,right,down,left rotation to 0,90,180,270 2021-01-19 02:53:47 +11:00
Geoffrey McRae
cbeae46c0b [client] egl: move rotation into the fragment shader 2021-01-15 13:13:39 +11:00
Geoffrey McRae
3e021f3a6b [client] use cmake to generate renderers/fonts/clipboards headers/code
This is in preperation of cmake options to enable/disable various
functionallity.
2019-03-28 19:56:14 +11:00