Commit Graph

71 Commits

Author SHA1 Message Date
Quantum
081d76268a [client] wayland: handle mouse/keyboard enter events
This allows mouse and keyboard input to work again on Wayland.
2021-02-21 10:31:48 +11:00
Quantum
9f0b99dac0 [client] wayland: implement window creation for egl
This commit implements window creation and resize logic, allowing the desktop
to be drawn.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
ca5c3938e4 [client] all: move all SDL specific code into displayservers/sdl 2021-02-21 10:31:48 +11:00
Quantum
25e74301be [client] wayland: fix copying rich text into guest
Before this, copying rich text ends up with a lot of funky behaviour,
for example:
* copying text from Discord shows up as HTML unless pasted into a text
  editor first
* copying text from Firefox shows up as the single letter h

This commit fixes all the above issues.

Due to the change in logic, we now use the first text format offered
instead of the last, which is almost certainly the preferred form.
Doing this gets us proper Unicode support, or Unicode characters would
end up as escapes of the form \uXXXX (this is used in the fallback
forms for applications without UTF-8 support).
2021-01-30 16:55:57 +11:00
Quantum
908aa84599 [client] wayland: use acceleration in capture mode unless rawMouse
We are forced to use accelerated movement in regular mode as that is how the
host machine cursor moves and we want the cursors to line up (since Wayland
cannot do warps). To avoid a change in sensitivity when toggling capture
mode on/off, we should use accelerated deltas for capture mode as well,
unless the user explicitly asks for raw input with input:rawMouse.
2021-01-23 20:18:20 +11:00
Quantum
2f11024db8 [client] displayserver: move screensaver handling into displayservers
This also makes Wayland idle inhibition respect noScreensaver setting.
2021-01-19 19:58:11 +11:00
Tudor Brindus
44a949f5c6 [client] wayland: inhibit idle while Looking Glass has keyboard focus 2021-01-19 07:03:50 +11:00
Quantum
ff1dc32efe [client] spice/wayland: fix capture mode relative movement
It appears that Wayland pointer motion handlers are called even when relative
mouse mode is enabled. The events they generate break first-person games.
This commit disables those handlers when relative mouse is enabled.
2021-01-19 02:50:24 +11:00
Tudor Brindus
7ae487057f [client] wayland: implement key handling 2021-01-19 02:49:51 +11:00
Tudor Brindus
842bb59955 [client] wayland: do not fall back on SDL for scroll events 2021-01-17 17:58:32 +11:00
Tudor Brindus
e7132f757e [client] wayland: do not fall back on SDL for button events 2021-01-17 17:03:24 +11:00
Geoffrey McRae
e23d536af5 [client] mouse: correct issues with cursor alignment on enter/exit/focus 2021-01-17 12:53:55 +11:00
Tudor Brindus
f1033fa4bb [client] rename warpMouse to warpPointer
This is more truthful in what it does; the pointer may be backed by a
non-mouse device.
2021-01-17 10:19:22 +11:00
Tudor Brindus
d926319230 [client] wayland: be explicit about lack of warp support
Falling back on SDL is misleading, since SDL will bail out as well.
2021-01-17 10:19:22 +11:00
Tudor Brindus
56c80a15e6 [client] wayland: gracefully degrade when protocols are unsupported
zwp_relative_pointer_manager_v1 and zwp_pointer_constraints_v1 are
supported by GNOME/KDE/sway (and most other compositors), but they are
not a required part of the protocol.

Some users also run software in one-off nested compositors like cage[0]
for an extra layer of isolation; cage, at least, does not support
pointer captures.

This commit makes Looking Glass warn when an optional protocol is
unsupported, and fail if a required one is missing. Pointer grab paths
have a new guard against the aforementioned protocols being missing.

[0]: https://github.com/Hjdskes/cage
2021-01-17 10:19:22 +11:00
Quantum
078a151e4f [client] wayland: update absolute mouse position
We are actually getting mouse events directly from Wayland instead of going
through SDL, so we call app_updateCursorPos in pointer motion handlers and
swallow the SDL event.

Also removed parameters for app_handleMouseBasic as it relies exclusively on
absolute positions provided by app_updateCursorPos. Wayland does not give
you relative movements at all unless grabbed and passing absolute movements
is semantically incorrect.

Note that when the cursor is grabbed, movements are handled entirely through
relativePointerMotionHandler in wayland.c and does not go through
app_handleMouseBasic at all.
2021-01-16 21:40:24 +11:00
Geoffrey McRae
bb37a880f0 [client] wayland: report that wayland has no warp support 2021-01-16 21:19:20 +11:00
Geoffrey McRae
ca5fc80af5 [client] wayland: fix early return preventing signal being set 2021-01-16 20:45:29 +11:00
Geoffrey McRae
9f74bb785e [client] wayland: move wayland early init code out of main.c 2021-01-16 20:41:13 +11:00
Geoffrey McRae
ef678bab1d [client] wayland: move wayland specific mouse code out of main.c 2021-01-16 20:41:13 +11:00
Geoffrey McRae
27a38294ea [client] major restructure of platform specific code 2021-01-16 20:41:13 +11:00