Commit Graph

281 Commits

Author SHA1 Message Date
Quantum
800f063a1d [client] wayland: make clipboard read async
This allows reading from the clipboard without blocking the UI thread.
2021-02-21 10:31:49 +11:00
Quantum
e01666b6ad [client] wayland: implement epoll registration mechanism
This will be used to register async clipboard I/O callbacks later.
2021-02-21 10:31:49 +11:00
Quantum
a450e0f8f5 [client] wayland: better self-copy detection
This new implementation uses a special mimetype to tag data copied from
the guest, instead of using flags. This should make it easier to
implement asynchronous transfers in the future. Also, it's simpler to
understand and less error-prone.

The pid is included in the mimetype in order to distinguish between
different instances of looking glass: you might want to copy between
two different VMs, for example.
2021-02-21 10:31:48 +11:00
Quantum
cc2104c699 [client] wayland: cleanup surface and display
These used to be owned by SDL and can't be cleaned up. This has since
changed.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
5454053d96 [client] x11: set the window class name 2021-02-21 10:31:48 +11:00
Geoffrey McRae
17d423db06 [client] x11: handle window deletion properly 2021-02-21 10:31:48 +11:00
Geoffrey McRae
a00a6429d3 [client] app: fix spelling error 2021-02-21 10:31:48 +11:00
Geoffrey McRae
aafdec02df [client] wayland: fix mouse code post refactor 2021-02-21 10:31:48 +11:00
Geoffrey McRae
4e1c0cc0d0 [client] ds: refactor app and cursor state into app.c and core.c 2021-02-21 10:31:48 +11:00
Quantum
b0f9d2f713 [client] spice/wayland: improve cursor tracking logic
One of the major issues with the old tracking code is a data race
between the cursor thread updating g_cursor.guest and the
app_handleMouseBasic function. Specifically, the latter may have
sent mouse input via spice that has not been processed by the guest
and updated g_cursor.guest, but the guest may overwrite g_cursor.guest
to a previous state before the input is processed. This causes some
movements to be doubled. Eventually, the cursor positions will
synchronize, but this nevertheless causes a lot of jitter.

In this commit, we introduce a new field g_cursor.projected, which
is unambiguously the position of the cursor after taking into account
all the input already sent via spice. This is synced up to the guest
cursor upon entering the window and when the host restarts. Afterwards,
all mouse movements will be based on this position. This eliminates
all cursor jitter as far as I could tell.

Also, the cursor is now synced to the host position when exiting
capture mode.

A downside of this commit is that if the 1:1 movement patch is not
correctly applied, the cursor position would be wildly off instead
of simply jittering, but that is an unsupported configuration and
should not matter.

Also unsupported is when an application in guest moves the cursor
programmatically and bypassing spice. When using those applications,
capture mode must be on. Before this commit, we try to move the guest
cursor back to where it should be, but it's inherently fragile and
may lead to scenarios such as wild movements in first-person shooters.
2021-02-21 10:31:48 +11:00
Quantum
543d660ccc [client] wayland: check for the Wayland platform extension
We used to test for the EGL_KHR_platform_base and EGL_EXT_platform_base,
but those only really signal the availability of eglGetPlatformDisplay(EXT)
functions, not whether the constant EGL_PLATFORM_WAYLAND_KHR or
EGL_PLATFORM_WAYLAND_EXT is accepted by their respective functions.

Instead, we switch to test for the extensions that tells us whether the
Wayland platform is supported.
2021-02-21 10:31:48 +11:00
Quantum
ecebcc4c35 [client] opengl: make ds functions optional
Using a macro ENABLE_OPENGL just like ENABLE_EGL to optionally remove
OpenGL implementation code. This is mostly because on Wayland it's just
a rehash of the EGL code (as EGL is the only way to create OpenGL
contexts on Wayland).
2021-02-21 10:31:48 +11:00
Quantum
af2dafbdac [client] wayland: add ability to create OpenGL contexts
This should allow the OpenGL backend to work.
2021-02-21 10:31:48 +11:00
Quantum
a56e363e39 [client] wayland: add stubs for OpenGL functions
This allows the client to run on Wayland, even though OpenGL doesn't work.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
06af101bf9 [client] x11: properly handle window destruction and fullscreen support 2021-02-21 10:31:48 +11:00
Geoffrey McRae
973806dd9c [client] opengl: implement & fix opengl support 2021-02-21 10:31:48 +11:00
Geoffrey McRae
740dad943b [client] x11: cleanup on failure to initialize 2021-02-21 10:31:48 +11:00
Tudor Brindus
cf3e816603 [client] probe Wayland backend first
`$DISPLAY` will be set even in a Wayland session, which causes LG to
initialize itself under Xwayland unless it is explicitly compiled with
`-DENABLE_X11=OFF`.

We could add a Wayland check within the X11 backend, but reordering the
code-generated array seems like a better solution.
2021-02-21 10:31:48 +11:00
Quantum
b8bf980a29 [client] wayland: decorate window unless borderless is requested
Show server-side decoration with the xdg_decoration protocol unless
win:borderless=yes.
2021-02-21 10:31:48 +11:00
Quantum
5dad69675b [client] wayland: respect request to maximize window
Request the compositor to maximize the window if win:maximize=yes.
2021-02-21 10:31:48 +11:00
Quantum
d0d1b31c10 [client] wayland: add handling for close event
When the xdg_toplevel receives a close event, call app_handleCloseEvent.
2021-02-21 10:31:48 +11:00
Quantum
6206d5dec4 [client] wayland: implement full screen handling
Implement waylandSetFullscreen and waylandGetFullscreen.
2021-02-21 10:31:48 +11:00
Quantum
265370b0f5 [client] wayland: implement cursor handling
This commit adds code to load the looking glass cursor and display it
when needed. Otherwise, the cursor is hidden.
2021-02-21 10:31:48 +11:00
Quantum
081d76268a [client] wayland: handle mouse/keyboard enter events
This allows mouse and keyboard input to work again on Wayland.
2021-02-21 10:31:48 +11:00
Quantum
9f0b99dac0 [client] wayland: implement window creation for egl
This commit implements window creation and resize logic, allowing the desktop
to be drawn.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
f4c1927f56 [client] ds: added new getFullscreen operation
As the window manager may change our mode to full screen without our
request we must ask the ds backend for the current state when we want to
toggle the mode.
2021-02-21 10:31:48 +11:00
Geoffrey McRae
cfa9171465 [client] x11: don't report borders if in fullscreen mode 2021-02-21 10:31:48 +11:00
Geoffrey McRae
2eac3dcb56 [client] x11: implemented missing functionallity 2021-02-21 10:31:48 +11:00
Geoffrey McRae
6f4a116942 [client] ds: re-order as SDL is now the fallback 2021-02-21 10:31:48 +11:00
Geoffrey McRae
ca5c3938e4 [client] all: move all SDL specific code into displayservers/sdl 2021-02-21 10:31:48 +11:00
Geoffrey McRae
9674421ce4 [client] x11: fix double initialization of event members 2021-02-21 10:31:48 +11:00
Geoffrey McRae
dbb18a6ecb [client] x11/sdl: get the border dimensions from the backend 2021-02-21 10:31:48 +11:00
Geoffrey McRae
6b1e310343 [client] move remaining code in core.c into the SDL backend 2021-02-21 10:31:48 +11:00
Geoffrey McRae
bf583290a4 [client/common] restructure project in prep for full SDL removal 2021-02-21 10:31:46 +11:00
Quantum
25e74301be [client] wayland: fix copying rich text into guest
Before this, copying rich text ends up with a lot of funky behaviour,
for example:
* copying text from Discord shows up as HTML unless pasted into a text
  editor first
* copying text from Firefox shows up as the single letter h

This commit fixes all the above issues.

Due to the change in logic, we now use the first text format offered
instead of the last, which is almost certainly the preferred form.
Doing this gets us proper Unicode support, or Unicode characters would
end up as escapes of the form \uXXXX (this is used in the fallback
forms for applications without UTF-8 support).
2021-01-30 16:55:57 +11:00
Geoffrey McRae
8caf951c41 [client] x11: don't attempt to grab the pointer on window resize 2021-01-25 09:25:01 +11:00
Geoffrey McRae
ef54e1be7f [client] x11: add error checking around XIGrabDevice 2021-01-25 06:52:23 +11:00
Geoffrey McRae
4c1893fe20 [all] fix numerous memory leaks at application shutdown 2021-01-24 21:47:53 +11:00
Quantum
908aa84599 [client] wayland: use acceleration in capture mode unless rawMouse
We are forced to use accelerated movement in regular mode as that is how the
host machine cursor moves and we want the cursors to line up (since Wayland
cannot do warps). To avoid a change in sensitivity when toggling capture
mode on/off, we should use accelerated deltas for capture mode as well,
unless the user explicitly asks for raw input with input:rawMouse.
2021-01-23 20:18:20 +11:00
Geoffrey McRae
23e883f60f Revert "[client] sdl: move SDL specific screensaver inhibit"
This reverts commit afb0146d33.
Additional handling is required to implement this properly, postpone
this for Beta 4
2021-01-21 15:58:37 +11:00
Geoffrey McRae
afb0146d33 [client] sdl: move SDL specific screensaver inhibit out of main.c 2021-01-21 14:03:05 +11:00
Geoffrey McRae
d6f39d66bf [client] x11: xi is now a required library for the x11 backend 2021-01-20 15:33:34 +11:00
Geoffrey McRae
ee8c883201 [client] x11: implement screensaver (un)inhibit 2021-01-20 15:24:10 +11:00
Geoffrey McRae
d1043e590a [client] x11: register for absolute motion events while grabbed 2021-01-20 05:51:18 +11:00
Geoffrey McRae
5789a7efc0 [client] x11: fix failure to process the correct focus events 2021-01-20 05:41:33 +11:00
Geoffrey McRae
ac3333c0d2 [client] x11: switch to using XInput2 for all events and warp
On platforms like KDE, mixing X core events with XInput2 events causes
issues, so just switch entirely over to XInput2.
2021-01-20 04:53:43 +11:00
Geoffrey McRae
555891face [client] x11: filter out grab/ungrab focus/leave events 2021-01-20 01:21:19 +11:00
Geoffrey McRae
2bfcfa36df [client] all: fix regression with input disable toggle 2021-01-20 00:23:24 +11:00
Geoffrey McRae
0c8ce9daba [client] x11: filter out duplicate button press events 2021-01-19 21:06:30 +11:00
Geoffrey McRae
c667322f25 [client] x11: cosmetic, rename device to raw for raw events 2021-01-19 20:47:25 +11:00
Geoffrey McRae
07c13a9d43 [client] x11: fix regression, raw event's dont give us the cursor pos 2021-01-19 20:46:12 +11:00
Geoffrey McRae
0bd1bb5075 [client] x11: removed left behind ifdef for XINPUT 2021-01-19 20:37:15 +11:00
Geoffrey McRae
f9faa0542b [client] x11: use raw keyboard and mouse button press events 2021-01-19 20:36:43 +11:00
Quantum
2f11024db8 [client] displayserver: move screensaver handling into displayservers
This also makes Wayland idle inhibition respect noScreensaver setting.
2021-01-19 19:58:11 +11:00
Tudor Brindus
44a949f5c6 [client] wayland: inhibit idle while Looking Glass has keyboard focus 2021-01-19 07:03:50 +11:00
Tudor Brindus
bf5602b062 [cmake] wayland: build idle-inhibit-unstable-v1 header 2021-01-19 07:03:50 +11:00
Geoffrey McRae
16f88a5285 [client] x11: don't care if SDL has XInput support anymore
As the X11 code is all self contained now and can be disabled at
configure time there is no longer any need to check if SDL has X11
XInput support.
2021-01-19 05:30:25 +11:00
Geoffrey McRae
85ee6737d5 [client] x11: implement keyboard event handing via xinput 2021-01-19 05:01:19 +11:00
Geoffrey McRae
d2458ff5d3 [client] retain backwards compatibillity for the capture keycode
This is an ugly hack for now that will get us over the line for Beta 3,
after which will need to be addressed and people will need to be
informed that their configured escape key will have changed.
2021-01-19 03:08:56 +11:00
Quantum
ff1dc32efe [client] spice/wayland: fix capture mode relative movement
It appears that Wayland pointer motion handlers are called even when relative
mouse mode is enabled. The events they generate break first-person games.
This commit disables those handlers when relative mouse is enabled.
2021-01-19 02:50:24 +11:00
Tudor Brindus
3935acf8a5 [client] add a SDL2 to uapi scancode table 2021-01-19 02:49:51 +11:00
Tudor Brindus
7ae487057f [client] wayland: implement key handling 2021-01-19 02:49:51 +11:00
Tudor Brindus
1f943fbbab [client] use uapi keybindings internally
This commit moves SDL to uapi mapping to the SDL backend.
2021-01-19 02:49:51 +11:00
Tudor Brindus
36b70779b9 [client] app: move SDL key event handling out of main.c 2021-01-19 02:49:51 +11:00
Tudor Brindus
842bb59955 [client] wayland: do not fall back on SDL for scroll events 2021-01-17 17:58:32 +11:00
Tudor Brindus
e7132f757e [client] wayland: do not fall back on SDL for button events 2021-01-17 17:03:24 +11:00
Geoffrey McRae
bab7eba7f0 [client] x11: prevent default mouse button/wheel handling by SDL 2021-01-17 14:38:31 +11:00
Geoffrey McRae
41a0cfe516 [client] app: move SDL mouse event handling out of main.c 2021-01-17 14:28:50 +11:00
Geoffrey McRae
a1069ddffa [client] x11: use XInput for button events if possible 2021-01-17 14:24:42 +11:00
Geoffrey McRae
570abeda52 [client] app: move SDL window event handing out of main.c 2021-01-17 13:42:52 +11:00
Geoffrey McRae
e23d536af5 [client] mouse: correct issues with cursor alignment on enter/exit/focus 2021-01-17 12:53:55 +11:00
Tudor Brindus
f1033fa4bb [client] rename warpMouse to warpPointer
This is more truthful in what it does; the pointer may be backed by a
non-mouse device.
2021-01-17 10:19:22 +11:00
Tudor Brindus
d926319230 [client] wayland: be explicit about lack of warp support
Falling back on SDL is misleading, since SDL will bail out as well.
2021-01-17 10:19:22 +11:00
Tudor Brindus
56c80a15e6 [client] wayland: gracefully degrade when protocols are unsupported
zwp_relative_pointer_manager_v1 and zwp_pointer_constraints_v1 are
supported by GNOME/KDE/sway (and most other compositors), but they are
not a required part of the protocol.

Some users also run software in one-off nested compositors like cage[0]
for an extra layer of isolation; cage, at least, does not support
pointer captures.

This commit makes Looking Glass warn when an optional protocol is
unsupported, and fail if a required one is missing. Pointer grab paths
have a new guard against the aforementioned protocols being missing.

[0]: https://github.com/Hjdskes/cage
2021-01-17 10:19:22 +11:00
Quantum
078a151e4f [client] wayland: update absolute mouse position
We are actually getting mouse events directly from Wayland instead of going
through SDL, so we call app_updateCursorPos in pointer motion handlers and
swallow the SDL event.

Also removed parameters for app_handleMouseBasic as it relies exclusively on
absolute positions provided by app_updateCursorPos. Wayland does not give
you relative movements at all unless grabbed and passing absolute movements
is semantically incorrect.

Note that when the cursor is grabbed, movements are handled entirely through
relativePointerMotionHandler in wayland.c and does not go through
app_handleMouseBasic at all.
2021-01-16 21:40:24 +11:00
Geoffrey McRae
bb37a880f0 [client] wayland: report that wayland has no warp support 2021-01-16 21:19:20 +11:00
Geoffrey McRae
ca5fc80af5 [client] wayland: fix early return preventing signal being set 2021-01-16 20:45:29 +11:00
Geoffrey McRae
9f74bb785e [client] wayland: move wayland early init code out of main.c 2021-01-16 20:41:13 +11:00
Geoffrey McRae
bad25c409c [client] displayserver: add new earlyInit to the interface
Some platforms such as Wayland need to set environment vairables before
SDL is initialized, as such this change detects the display server
before SDL has started and calls the new `earlyInit` method providing
the implementation an opportunity to set things up.
2021-01-16 20:41:13 +11:00
Geoffrey McRae
ef678bab1d [client] wayland: move wayland specific mouse code out of main.c 2021-01-16 20:41:13 +11:00
Geoffrey McRae
27a38294ea [client] major restructure of platform specific code 2021-01-16 20:41:13 +11:00