[client] move remaining code in core.c into the SDL backend

This commit is contained in:
Geoffrey McRae 2021-01-25 20:32:02 +11:00
parent bf583290a4
commit 6b1e310343
8 changed files with 53 additions and 35 deletions

View File

@ -163,6 +163,11 @@ static bool sdlEventFilter(SDL_Event * event)
return false;
}
static void sdlShowPointer(bool show)
{
SDL_ShowCursor(show ? SDL_ENABLE : SDL_DISABLE);
}
static void sdlGrabPointer(void)
{
SDL_SetWindowGrab(app_getWindow(), SDL_TRUE);
@ -222,6 +227,20 @@ static void sdlRealignPointer(void)
app_handleMouseNormal(0, 0);
}
static bool sdlIsValidPointerPos(int x, int y)
{
const int displays = SDL_GetNumVideoDisplays();
for(int i = 0; i < displays; ++i)
{
SDL_Rect r;
SDL_GetDisplayBounds(i, &r);
if ((x >= r.x && x < r.x + r.w) &&
(y >= r.y && y < r.y + r.h))
return true;
}
return false;
}
static void sdlInhibitIdle(void)
{
SDL_DisableScreenSaver();
@ -234,22 +253,24 @@ static void sdlUninhibitIdle(void)
struct LG_DisplayServerOps LGDS_SDL =
{
.subsystem = SDL_SYSWM_UNKNOWN,
.earlyInit = sdlEarlyInit,
.init = sdlInit,
.startup = sdlStartup,
.shutdown = sdlShutdown,
.free = sdlFree,
.getProp = sdlGetProp,
.eventFilter = sdlEventFilter,
.grabPointer = sdlGrabPointer,
.ungrabPointer = sdlUngrabPointer,
.grabKeyboard = sdlGrabKeyboard,
.ungrabKeyboard = sdlUngrabKeyboard,
.warpPointer = sdlWarpPointer,
.realignPointer = sdlRealignPointer,
.inhibitIdle = sdlInhibitIdle,
.uninhibitIdle = sdlUninhibitIdle,
.subsystem = SDL_SYSWM_UNKNOWN,
.earlyInit = sdlEarlyInit,
.init = sdlInit,
.startup = sdlStartup,
.shutdown = sdlShutdown,
.free = sdlFree,
.getProp = sdlGetProp,
.eventFilter = sdlEventFilter,
.showPointer = sdlShowPointer,
.grabPointer = sdlGrabPointer,
.ungrabPointer = sdlUngrabPointer,
.grabKeyboard = sdlGrabKeyboard,
.ungrabKeyboard = sdlUngrabKeyboard,
.warpPointer = sdlWarpPointer,
.realignPointer = sdlRealignPointer,
.isValidPointerPos = sdlIsValidPointerPos,
.inhibitIdle = sdlInhibitIdle,
.uninhibitIdle = sdlUninhibitIdle,
/* SDL does not have clipboard support */
.cbInit = NULL,

View File

@ -87,6 +87,7 @@ struct LG_DisplayServerOps
bool (*eventFilter)(SDL_Event * event);
/* dm specific cursor implementations */
void (*showPointer)(bool show);
void (*grabPointer)();
void (*ungrabPointer)();
void (*grabKeyboard)();
@ -100,6 +101,9 @@ struct LG_DisplayServerOps
* deltas */
void (*realignPointer)();
/* returns true if the position specified is actually valid */
bool (*isValidPointerPos)(int x, int y);
/* called to disable/enable the screensaver */
void (*inhibitIdle)();
void (*uninhibitIdle)();

View File

@ -32,6 +32,5 @@ void util_cursorToInt(double ex, double ey, int *x, int *y);
bool util_guestCurToLocal(struct DoublePoint *local);
void util_localCurToGuest(struct DoublePoint *guest);
void util_rotatePoint(struct DoublePoint *point);
bool util_isValidCursorLocation(int x, int y);
#endif

View File

@ -457,7 +457,7 @@ void app_handleMouseNormal(double ex, double ey)
const int tx = (local.x <= 0.0) ? floor(local.x) : ceil(local.x);
const int ty = (local.y <= 0.0) ? floor(local.y) : ceil(local.y);
if (util_isValidCursorLocation(
if (core_isValidPointerPos(
g_state.windowPos.x + g_state.border.x + tx,
g_state.windowPos.y + g_state.border.y + ty))
{

View File

@ -57,7 +57,7 @@ void core_setCursorInView(bool enable)
if (enable)
{
if (g_params.hideMouse)
SDL_ShowCursor(SDL_DISABLE);
g_state.ds->showPointer(false);
if (warpSupport && !g_params.captureInputOnly)
g_state.ds->grabPointer();
@ -65,7 +65,7 @@ void core_setCursorInView(bool enable)
else
{
if (g_params.hideMouse)
SDL_ShowCursor(SDL_ENABLE);
g_state.ds->showPointer(true);
if (warpSupport)
g_state.ds->ungrabPointer();
@ -90,7 +90,7 @@ void core_setGrabQuiet(bool enable)
{
/* we always do this so that at init the cursor is in the right state */
if (g_params.captureInputOnly && g_params.hideMouse)
SDL_ShowCursor(enable ? SDL_DISABLE : SDL_ENABLE);
g_state.ds->showPointer(!enable);
if (g_cursor.grab == enable)
return;
@ -260,3 +260,8 @@ void core_alignToGuest(void)
if (core_warpPointer(round(local.x), round(local.y), false))
core_setCursorInView(true);
}
bool core_isValidPointerPos(int x, int y)
{
return g_state.ds->isValidPointerPos(x, y);
}

View File

@ -28,5 +28,6 @@ void core_setGrabQuiet(bool enable);
bool core_warpPointer(int x, int y, bool exiting);
void core_updatePositionInfo(void);
void core_alignToGuest(void);
bool core_isValidPointerPos(int x, int y);
#endif

View File

@ -831,10 +831,12 @@ static int lg_run(void)
SET_FALLBACK(shutdown);
SET_FALLBACK(free);
SET_FALLBACK(eventFilter);
SET_FALLBACK(showPointer);
SET_FALLBACK(grabPointer);
SET_FALLBACK(ungrabKeyboard);
SET_FALLBACK(warpPointer);
SET_FALLBACK(realignPointer);
SET_FALLBACK(isValidPointerPos);
SET_FALLBACK(inhibitIdle);
SET_FALLBACK(uninhibitIdle);
SET_FALLBACK(cbInit);

View File

@ -206,17 +206,3 @@ void util_rotatePoint(struct DoublePoint *point)
break;
}
}
bool util_isValidCursorLocation(int x, int y)
{
const int displays = SDL_GetNumVideoDisplays();
for(int i = 0; i < displays; ++i)
{
SDL_Rect r;
SDL_GetDisplayBounds(i, &r);
if ((x >= r.x && x < r.x + r.w) &&
(y >= r.y && y < r.y + r.h))
return true;
}
return false;
}