Commit Graph

23 Commits

Author SHA1 Message Date
Geoffrey McRae
3af2cf54d6 [client] egl: remove deprecated BGR members and logic 2023-11-10 06:28:05 +11:00
Geoffrey McRae
c665044bfa [client] implement support for RGB24 packed data 2023-11-10 06:28:05 +11:00
Geoffrey McRae
2e515657dd [all] update/add license headers 2023-10-20 15:36:34 +11:00
Geoffrey McRae
b4b4a37b2b [client] egl: switch to using GL_TEXTURE_EXTERNAL_OES for DMABUF
According to Erik @ NVidia the open source NVidia driver will not
create a EGLImage from a DMABUF if the target is not
GL_TEXTURE_EXTERNAL_OES. This change set converts the dmabuf texture
from GL_TEXTURE_2D to GL_TEXTURE_EXTERNAL_OES and at runtime performs a
global search & replace on fragment shaders as needed to remain
compatible, replacing `sampler2D` with `samplerExternalOES`.

Ref: https://github.com/NVIDIA/open-gpu-kernel-modules/discussions/243#discussioncomment-3283415
2023-03-09 09:20:01 +11:00
Geoffrey McRae
d376dc4b5a [client] egl: fix the incorrect mask for dmabuf plane0 modifier 2022-07-30 22:08:47 +10:00
Geoffrey McRae
af51ea6d0b [client] egl: add support for EGL_EXT_image_dma_buf_import_modifiers 2022-07-30 15:55:20 +10:00
Geoffrey McRae
247e867f18 [client] egl: implemented SPICE display support 2022-05-22 18:19:58 +10:00
Geoffrey McRae
952ebea2c5 [all] refresh copyright dates 2022-01-05 19:42:46 +11:00
Quantum
4a76401c34 [client] egl: make the last eglDestroyImage call indirect
Missed this one in the last PR.
2021-09-29 18:28:07 +10:00
Quantum
072c54977e [client] egl: use eglCreateImage and eglDestroyImage indirectly
The dmabuf path is optional, so we shouldn't require those functions to
link our program.
2021-09-29 17:48:50 +10:00
Quantum
e6df0acad9 [common] vector: eliminate double allocation when possible
This commit creates two constructor/destructor pairs for vector:
* vector_alloc/vector_free dynamically allocates the vector itself
* vector_create/vector_destroy uses existing Vector objects
2021-08-28 19:17:15 +10:00
Quantum
7c7eff8dba [client] egl: make texture_dmabuf.c use vector
This replaces the custom memory management code.
2021-08-24 22:10:36 +10:00
Quantum
81c38e825c [client] remove all casts around malloc
The cast is unnecessary in C and should be removed to avoid clutter.
2021-08-16 16:26:58 +10:00
Quantum
104141eec1 [client] use correct argument order for calloc 2021-08-16 16:25:59 +10:00
Quantum
579f998519 [client] all: replace assert with DEBUG_ASSERT 2021-08-14 12:19:07 +10:00
Quantum
9b87f4ba5e [client] egl: cycle through multiple textures for dmabuf
This avoids race conditions in GL drivers when attempting to render and
call glEGLImageTargetTexture2DOES on the same texture.

Also, when using glEGLImageTargetTexture2DOES, we do not need to allocate
storage for textures.
2021-08-09 17:12:11 +10:00
Geoffrey McRae
86d6b67337 [client] egl: rework egl to accomodate post-processing filtering 2021-08-09 14:08:10 +10:00
Geoffrey McRae
266ad27998 [client] egl: refactor to use project naming standard 2021-08-08 17:16:10 +10:00
Quantum
51b9cd4e5a [all] copyright: use unicode copyright sign ©
This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00
Quantum
55703b61b7 [client] egl: remove texture copy in DMABUF path
With more efficient rendering due to buffer age support, we no longer need
to copy the texture to avoid excessive dmabuf copies.
2021-08-03 21:37:31 +10:00
Geoffrey McRae
4d9ab81ef4 [client] egl: assert the update provdided is a dmabuf 2021-08-03 04:03:37 +10:00
Geoffrey McRae
f3413815a9 [client] egl: re-implement DMABUF (untested) 2021-08-03 03:59:03 +10:00
Geoffrey McRae
13d9c84dc9 [client] egl: replace monolithic EGLTexture with modular version
The way things were handled in EGLTexture is not only very hard to
follow, but broken. This change set breaks up EGLTexture into a modular
design making it easier to implement the various versions.

Note that DMABUF is currently broken and needs to be re-implemented.
2021-08-02 23:37:33 +10:00