Geoffrey McRae
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371f7ce535
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[client] cosmetics
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2017-12-13 20:44:58 +11:00 |
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Geoffrey McRae
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a6b253197f
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[client/opengl] removed extra calls to make the context current
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2017-12-13 14:26:31 +11:00 |
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Geoffrey McRae
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b5cb796b7c
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[client] changed opengl to process every frame
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2017-12-13 14:10:24 +11:00 |
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Geoffrey McRae
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d0e5bd02bd
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[client] use lists to draw the cursor
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2017-12-13 13:10:32 +11:00 |
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Geoffrey McRae
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85c83d2417
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[client] enable vsync again but draw to front for cursor updates
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2017-12-13 05:55:01 +11:00 |
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Geoffrey McRae
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d2957228ef
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[client] added monochrome cursor support
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2017-12-13 04:49:43 +11:00 |
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Geoffrey McRae
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b5a5d4cda2
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[common/client] add pitch to cursor shape structure
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2017-12-13 04:42:09 +11:00 |
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Geoffrey McRae
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c36e948bdb
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[client] added RGB cursor support
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2017-12-13 03:51:25 +11:00 |
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Geoffrey McRae
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a950f7b187
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[client] added initial code for rendering the cursor shape
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2017-12-13 03:08:38 +11:00 |
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Geoffrey McRae
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5cfae05cae
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[client] corrected screen resize bug and incorrect scissor
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2017-12-13 02:28:41 +11:00 |
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Geoffrey McRae
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893bb7e603
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[client] huge rewrite of renderer API deal with mouse updates
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2017-12-13 02:22:47 +11:00 |
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Geoffrey McRae
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ce278d17a7
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[client] print out video card information
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2017-12-12 03:59:58 +11:00 |
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Geoffrey McRae
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5863160c69
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[client] fixed incorrect usage of glXWaitVideoSyncSGI
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2017-12-12 03:59:58 +11:00 |
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Geoffrey McRae
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7574e03d86
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[client] fixed out by one error on frame sleep sync
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2017-12-12 03:59:58 +11:00 |
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Geoffrey McRae
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8adf7cbacd
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[client] remove debug print
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2017-12-12 03:59:58 +11:00 |
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Geoffrey McRae
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0ad1f21ffb
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[client] renderer interface improvements and use gl lists for opengl
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2017-12-12 03:59:58 +11:00 |
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Geoffrey McRae
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e6a21d1049
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[client] implemented SGI_video_sync for better frame sync
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2017-12-12 03:59:58 +11:00 |
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Geoffrey McRae
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31c9693cbf
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[client] move remaining opengl code into the opengl renderer
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2017-12-12 03:59:58 +11:00 |
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Geoffrey McRae
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79dffa047f
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[client] dont mipmap when enlarging smaller screens
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2017-12-12 03:59:58 +11:00 |
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Geoffrey McRae
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c1a82e853d
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[client] added renderer abstratction
This moves the bulk of the rendering code into seperate rendering
modules cleaning up much of intertwined SDL & OpenGL mess.
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2017-12-12 03:59:57 +11:00 |
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