Geoffrey McRae
6a9957650c
[client] add a MPV glsl style effect loader
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2026-07-18 08:42:38 +10:00
Geoffrey McRae
364485ded8
[client] wayland: implement HDR support
2026-07-16 05:34:09 +10:00
Geoffrey McRae
69f44a003d
[all] refresh copyright
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2026-05-31 15:13:57 +10:00
Geoffrey McRae
e9b7bdfea1
Revert "[all] refresh copyright"
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Corrupted IDD sources due to lack of UTF-8 with BOM support in the
script.
2026-05-31 15:10:44 +10:00
Geoffrey McRae
98602fb95e
[all] refresh copyright
2026-05-31 15:03:37 +10:00
Geoffrey McRae
551298ed5b
[doc] all: update copyright year
2025-03-05 12:24:38 +11:00
Geoffrey McRae
0b210a280d
[all] update the copyright to 2024
2024-02-01 17:16:31 +11:00
Geoffrey McRae
2e515657dd
[all] update/add license headers
2023-10-20 15:36:34 +11:00
Geoffrey McRae
247e867f18
[client] egl: implemented SPICE display support
2022-05-22 18:19:58 +10:00
Geoffrey McRae
952ebea2c5
[all] refresh copyright dates
2022-01-05 19:42:46 +11:00
Geoffrey McRae
f0ea882165
[client] egl: cleanup texture filtering/post-processing
2021-08-11 18:53:36 +10:00
Geoffrey McRae
c3a143732c
[client] egl: cosmetics
2021-08-10 13:46:48 +10:00
Geoffrey McRae
dc0b3a8d45
[client] egl: rework post process filters and add AMD FXR
2021-08-10 13:46:48 +10:00
Geoffrey McRae
86d6b67337
[client] egl: rework egl to accomodate post-processing filtering
2021-08-09 14:08:10 +10:00
Geoffrey McRae
266ad27998
[client] egl: refactor to use project naming standard
2021-08-08 17:16:10 +10:00
Quantum
ac3677d9ae
[client] egl: implement partial copies for framebuffer textures
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This uses the same line sweep algorithm originally created to copy DXGI
textures to IVSHMEM to implement the copy from IVSHMEM to memory-mapped
pixel buffer objects.
2021-08-08 08:30:11 +10:00
Quantum
5d3c00717a
[client] egl/imgui: use imgui for scaling algorithm selection
2021-08-06 22:49:49 +10:00
Quantum
51b9cd4e5a
[all] copyright: use unicode copyright sign ©
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This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00
Quantum
f9977332a6
[client] egl: convert desktop to use desktop_rects
2021-08-03 21:37:31 +10:00
Geoffrey McRae
13d9c84dc9
[client] egl: replace monolithic EGLTexture with modular version
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The way things were handled in EGLTexture is not only very hard to
follow, but broken. This change set breaks up EGLTexture into a modular
design making it easier to implement the various versions.
Note that DMABUF is currently broken and needs to be re-implemented.
2021-08-02 23:37:33 +10:00
Quantum
c6a6230a56
[client] egl: revert "only copy damaged areas when using dmabuf"
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This reverts commit a14de25661 .
Frame is sometimes incorrect.
2021-07-18 18:48:35 +10:00
Quantum
a14de25661
[client] egl: only copy damaged areas when using dmabuf
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This speeds up the copy significantly when the frame only has small
amount of damage.
2021-07-18 17:41:29 +10:00
Quantum
24d0aa0c18
[all] normalize copyright on all source files
2021-06-06 11:53:05 +10:00
Quantum
30b5287c38
[client] egl: add option to set initial scale algorithm
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The option is egl:scale. The scale algorithm number is displayed on the
alert to make it easier to specify the number for the option.
2021-02-22 17:25:06 +11:00
Quantum
ba6f26393f
[client] egl: add framework for multiple scaling algorithms
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This commit fixes the issues with the meaning of useNearest being flipped
by removing the variable and use enumerations.
We define an enumeration EGL_DesktopScaleType to express the type of scaling
needed to be performed: no scaling, upscaling, or downscaling. This is
updated when either the frame size or the viewport size changes.
Previously, we only updated the useNearest when the frame size changes.
The desktop shader can now support an enumeration of scaling algorithms,
although only nearest and linear are currently implemented.
Like before, nearest is used when not scaling or upscaling, and linear is
used when downscaling.
2021-02-21 14:20:41 +11:00
Quantum
39a09ca565
[client] egl: remove dependency on SDL
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After this PR, EGL functions are now accessed through <EGL/egl.h>
instead of through <SDL2/SDL_egl.h>, removing a pointless dependency
on SDL.
2021-02-21 10:31:49 +11:00
Geoffrey McRae
8a1578230f
[client] all: properly support guest rotation
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If the guest has it's output rotated (ie, landscape) we must rotate and
translate the pointer draw location, as well as all the translations of
cursor coordinate spaces based on the rotation, along with any local
rotations that may also be applied.
2021-01-19 02:54:56 +11:00
Geoffrey McRae
4f9544d61d
[client] egl: added DMA texture support for direct upload
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Note: This only works with the KVMFR kernel module in a VM->VM
configuration. If this causes issues it can be disabled with the new
option `app:allowDMA`
2020-10-30 02:36:45 +11:00
Geoffrey McRae
58ba76a27f
[client] seperate frame setup and data events
2020-10-12 19:43:29 +11:00
Geoffrey McRae
01bfd2e090
[client] egl: make better use of the second thread for streaming
2020-05-21 11:44:56 +10:00
Geoffrey McRae
17e05c6fd5
[all] expose the FrameBuffer struct for correct sizeof calculations
2020-01-13 19:30:49 +11:00
Geoffrey McRae
bca54ab1f6
[client/host] added new asyncronous memory copy
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This changes the method of the memory copy from the host application to
the guest. Instead of performing a full copy from the capture device
into shared memory, and then flagging the new frame, we instead set a
write pointer, flag the client that there is a new frame and then copy
in chunks of 1024 bytes until the entire frame is copied. The client
upon seeing the new frame flag begins to poll at high frequency the
write pointer and upon each update copies as much as it can into the
texture.
This should improve latency but also slightly increase CPU usage on the
client due to the high frequency polling.
2019-10-09 13:53:02 +11:00
Geoffrey McRae
607539a2af
[client] improve streaming texture performance
2019-06-13 08:54:51 +10:00
Geoffrey McRae
ba50fbdc3e
[client] egl: implement pixel perfect upscaling
2019-04-19 11:23:51 +10:00
Geoffrey McRae
3e021f3a6b
[client] use cmake to generate renderers/fonts/clipboards headers/code
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This is in preperation of cmake options to enable/disable various
functionallity.
2019-03-28 19:56:14 +11:00