Quantum
|
520460669c
|
[client] egl: set gl_Position.z in cursor vertex shader
|
2021-08-19 12:24:55 +10:00 |
|
Quantum
|
543c97987b
|
[client] egl: remove needless precision quantifiers
We simply use precision mediump float; for everything. We don't actually
need highp anyways, and we don't use it for stuff like CAS or FSR.
|
2021-08-11 20:47:46 +10:00 |
|
Geoffrey McRae
|
733bbf5153
|
[client] app: rename up,right,down,left rotation to 0,90,180,270
|
2021-01-19 02:53:47 +11:00 |
|
Geoffrey McRae
|
cbeae46c0b
|
[client] egl: move rotation into the fragment shader
|
2021-01-15 13:13:39 +11:00 |
|
Geoffrey McRae
|
3e021f3a6b
|
[client] use cmake to generate renderers/fonts/clipboards headers/code
This is in preperation of cmake options to enable/disable various
functionallity.
|
2019-03-28 19:56:14 +11:00 |
|