Commit Graph

15 Commits

Author SHA1 Message Date
Geoffrey McRae
d7c90e4693 [idd] capture: copy software frames directly to IVSHMEM
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Bypass cadence retention when the software render adapter is active.
Publish each available source frame immediately with one damage-aware
D3D copy into its final IVSHMEM resource.

Keep only one software copy in flight so newer frames are dropped
instead of queued behind stale work. Retain accumulated damage for the
next frame and skip static re-encodes when no image update is pending.

Use a row-major IVSHMEM texture when the shared heap supports it and
fall back to a direct IVSHMEM buffer copy otherwise. In indirect mode,
copy only damaged rows from readback memory into IVSHMEM.
2026-08-07 12:43:48 +10:00
Geoffrey McRae
babfe9b1e2 [idd] d3d12: harvest completed command slots
Check a busy slot fence before waiting for its thread-pool callback.
This lets the caller complete finished GPU work inline and avoids a
scheduler delay before the allocator and command list can be reused.
2026-08-06 18:02:08 +10:00
Geoffrey McRae
0a04dc4964 [idd] d3d12: signal reusable command slots
Signal a per-slot event after callbacks finish and the command slot has
returned to the free state. This removes the one millisecond polling delay
when candidate state becomes visible just before its slot is reusable.
2026-08-06 18:02:07 +10:00
Geoffrey McRae
ff4ca7d786 [idd] serialize framebuffer copies on one queue
Replace the rotating D3D12 copy queues with two framebuffer-bound
recording slots on one physical COPY queue. Keep allocator, command
list, query range, callback state, and fence target independent per
slot.

Submit source waits, execution, and signaling on the shared timeline.
Track framebuffer ownership through completion and serialize LGMP
publication around the last successfully published frame.
2026-08-03 23:53:33 +10:00
Geoffrey McRae
24be0a8869 [host] measure ready time at framebuffer publication
Exclude command queue reset and cleanup from the ready stage, and keep
the wall-clock residual only as the legacy timing fallback.
2026-08-03 23:53:33 +10:00
Geoffrey McRae
aa289fa022 [client/host/idd] correct frame timing attribution
Use calibrated copy-queue timestamps to separate source and effect
waits from the actual framebuffer copy.

Exclude producer readiness waits from client import timing so the
same interval is not counted in both Copy and Import.
2026-08-03 23:53:33 +10:00
Geoffrey McRae
69f44a003d [all] refresh copyright
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2026-05-31 15:13:57 +10:00
Geoffrey McRae
e9b7bdfea1 Revert "[all] refresh copyright"
Corrupted IDD sources due to lack of UTF-8 with BOM support in the
script.
2026-05-31 15:10:44 +10:00
Geoffrey McRae
98602fb95e [all] refresh copyright 2026-05-31 15:03:37 +10:00
Geoffrey McRae
94fbbad21c [idd] driver: handle command queue failures gracefully 2025-03-30 18:58:03 +11:00
Geoffrey McRae
cadcfe4b39 [idd] driver: fix deadlock caused by command queue completion callback
The callback runs in a random thread, we can't call directx methods
safely from it, so move reset so it's called automatically when a free
copy list is obtained.
2025-03-30 16:52:58 +00:00
Geoffrey McRae
b58171c3e1 [idd] driver: very experimental change to syncronization
This may get reverted, at this point it's an experiment for the
testers to trial.
2025-03-30 02:47:40 +00:00
Geoffrey McRae
09df8c41aa [idd] debug: add debug defines and make use of them 2025-03-16 16:31:44 +00:00
Geoffrey McRae
0db9d3a27b [idd] CDebug: implement new debug print class and write to a file 2025-03-16 16:11:21 +00:00
Geoffrey McRae
8b198091ce [idd] rewrite to support DirectX12 copy 2025-03-16 12:32:52 +00:00