Commit Graph

1313 Commits

Author SHA1 Message Date
Geoffrey McRae
e755f0befa [client] egl: correct letterbox area clear attempt #3 - sigh 2021-08-07 04:00:18 +10:00
Geoffrey McRae
3e08e7aafa [client] x11: prevent skew from enter/leave/focus and fullscreen events 2021-08-07 03:49:32 +10:00
Geoffrey McRae
9f6ad864ed [client] egl: correct letterbox area clear attempt #2 :) 2021-08-07 03:44:47 +10:00
Geoffrey McRae
ec56b2760a [client] x11: don't allow window manager events to skew cal timing 2021-08-07 03:39:11 +10:00
Geoffrey McRae
e5a138d854 [client] egl: properly clear the letterbox areas 2021-08-07 03:28:52 +10:00
Geoffrey McRae
ad256e0b00 [client] x11: improve presentation sync calibration 2021-08-07 02:36:11 +10:00
Geoffrey McRae
162b1b93db [client] main: don't include the swap into the render timings
If vsync is enabled the swap will block until vblank skewing the timing
metrics.
2021-08-07 01:45:42 +10:00
Geoffrey McRae
0ec66ba210 [client] main: increase render graph max scale to 10ms
Some GPUs (like my K1200) easly exceed 2ms on the render time making
this graph useless.
2021-08-07 01:45:42 +10:00
Quantum
5d3c00717a [client] egl/imgui: use imgui for scaling algorithm selection 2021-08-06 22:49:49 +10:00
Quantum
dc7fd74327 [client] egl: refactor config dialog into main egl module
This will allow other things like scaling to be implemented.
2021-08-06 22:49:49 +10:00
Quantum
5b26017a8a [client] overlay: move separator above donation prompt
It looks really weird having a separator right after a sentence ending in :.
A separator makes the list look detached from the paragraph that introduces
it, which looks awkward. Instead, this commit moves the separator before the
introducing paragraph.

Also added logic to properly pluralize the sentence.
2021-08-06 22:49:02 +10:00
Quantum
6bd454f77f [client] overlay/config: switch to use new URL widget when possible 2021-08-05 22:43:46 +10:00
Quantum
08f3ad504c [client] imgui: implement new widget for displaying URLs
Note that actually opening the browser is not implemented yet.
2021-08-05 22:43:46 +10:00
Geoffrey McRae
afbee641b1 [client] implement support for KVMFR_FEATURE_SETCURSORPOS 2021-08-05 22:19:35 +10:00
Geoffrey McRae
719fec0a45 [client] don't terminate after successful upgrade of LGMP 2021-08-05 21:45:50 +10:00
Geoffrey McRae
2fa09dbd95 [client] allow the user to upgrade if the LGMP version doesn't match 2021-08-05 21:43:49 +10:00
Quantum
65e550a61c [client] egl: pad buffer damage by 1px when rendering desktop
We want to add extra padding to deal with scaling, which may end up blending
with neighbouring pixels.
2021-08-05 08:05:30 +10:00
Geoffrey McRae
0603a55492 [client] x11: prevent possible calibration underflow 2021-08-05 07:11:23 +10:00
Geoffrey McRae
a37b527bbd [client] main: make core overlays register before everything else
The display servers and renderers may want to register their own
overlays in the future, as such we need g_state.overlays to be
initialized to allow for this.
2021-08-05 07:01:28 +10:00
Geoffrey McRae
0af558345f [client] wayland: fix build with libdecor after invalidateWindow change 2021-08-05 06:58:43 +10:00
Geoffrey McRae
44f815409d [client] imgui: ensure the pointer shape is correct
Since we only update imgui's cursor location when the overlay is
enabled, if the last cursor position was showing a shape that is
incorrect when we re-enter the overlay the cursor will be wrong. This
corrects this by updating the location as we enter overlay mode.
2021-08-05 06:55:41 +10:00
Geoffrey McRae
6e7f39edee [client] app: allow selective full invalidation
Overlays only need to trigger a new frame if they have changed and not
full window invalidation, this change allows for this.
2021-08-05 06:47:36 +10:00
Geoffrey McRae
6c84c0eca6 [client] overlay: move keybinds and config into the overlays
This adds a new `earlyInit` call which allows the overlay to register
options before actually being intialized. Also the keybind handling and
state tracking for each overlay has been moved internal to the overlay
itself.
2021-08-05 06:40:06 +10:00
Geoffrey McRae
d90e658e3b [client] main: fix incorrectly hiding the cursor dot in captureOnly mode 2021-08-05 06:11:12 +10:00
Geoffrey McRae
85f3a71dd5 [client] overlay: remember and restore the grab and pointer state
When entering overlay mode if the cursor was previously grabbed we
should restore the state when exiting overlay mode. This will also
correct the pointer setting it to NONE or SQUARE depending on the prior
grab state.
2021-08-05 06:03:09 +10:00
Geoffrey McRae
38ddfc0b61 [client] core: never allow warp when the overlay is active 2021-08-05 05:48:59 +10:00
Geoffrey McRae
ff01a197f3 [client] overlay: don't use the internal function directly for config 2021-08-05 00:57:54 +10:00
Geoffrey McRae
6c44bbb53e [client] egl: use a ui switch for damage display instead of a keybind 2021-08-05 00:56:31 +10:00
Geoffrey McRae
f3f0157d3c [client] overlay: allow registration of runtime configuration options 2021-08-05 00:56:31 +10:00
Quantum
51b9cd4e5a [all] copyright: use unicode copyright sign ©
This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00
Quantum
0941bd0fe5 [client] imgui: move cursor change to after rendering overlays
This allows it to take into the overlays into consideration when deciding
which cursor is to be shown.
2021-08-04 10:52:05 +10:00
Quantum
8ebaf92006 [client] main: rename frameTimings to uploadTimings 2021-08-04 10:38:30 +10:00
Quantum
62cd5e9c57 [client] main: add graph for time spent rendering
This is the time spent in the on_render function, not the time between
frames. Having this information helps diagnose slowdowns in renderers.
2021-08-04 10:38:30 +10:00
Geoffrey McRae
9192e2039a [client] imgui: another missed file
Clearly I need to get some sleep :)
2021-08-04 10:37:05 +10:00
Geoffrey McRae
d2c36b8449 [client] overlay: add new configuration overlay [wip] 2021-08-04 10:27:47 +10:00
Geoffrey McRae
80c9f7223a [client] wayland: fix failure to build 2021-08-04 07:21:57 +10:00
Geoffrey McRae
c15d0dc672 [client] ds: waitFrame now returns a bool to force rendering if needed
X11 needs to calibrate to get the best possible latency, as such it
needs the scene to render so that the render time of the scene can be
accounted for in the delay calculation.
2021-08-04 06:49:35 +10:00
Geoffrey McRae
0f7fa32d12 [client] x11: move sleep and calibration code outside of the event loop
Sleeping in the x11 event loop is not ideal as it will introduce latency
when processing other events, instead do this in the waitFrame handler.
2021-08-04 06:34:27 +10:00
Geoffrey McRae
6933c278ce [client] x11: cosmetics 2021-08-04 06:14:27 +10:00
Geoffrey McRae
7fc717a839 [client] x11: don't setup XPresent if jitRender is not enabled 2021-08-04 06:12:21 +10:00
Geoffrey McRae
4e435e6199 [client] ds: tell the display server if jitRender is requested 2021-08-04 06:05:42 +10:00
Geoffrey McRae
366ec16a63 [client] config: use DEBUG_WARN, not fprintf for output 2021-08-04 05:55:34 +10:00
Geoffrey McRae
04c9694ffa [client] config: ensure mouseRedraw is on if jitRender is in use 2021-08-04 05:54:59 +10:00
Geoffrey McRae
f7682c289a [client] egl: always render the black bar areas
Failure to render these causes artifacts/ghosting when the overlays are
using this area, as such we need to always render this area of the
screen.
2021-08-03 22:29:04 +10:00
Geoffrey McRae
4b4a75475a [client] egl: fix out by one error with letterbox rendering
This replaces the scaled `destRect` with a version that uses doubles
correcting the rounding error that is causing a failure to properly
clear the black bar areas.
2021-08-03 22:27:46 +10:00
Quantum
55703b61b7 [client] egl: remove texture copy in DMABUF path
With more efficient rendering due to buffer age support, we no longer need
to copy the texture to avoid excessive dmabuf copies.
2021-08-03 21:37:31 +10:00
Quantum
8545d15c85 [client] egl: warn when EGL_EXT_buffer_age is not supported 2021-08-03 21:37:31 +10:00
Quantum
87aac8cf03 [client] egl: use buffer age extension to render only damaged parts
We avoid rendering any area that has not changed since the buffer was used
and also not covered by an overlay.
2021-08-03 21:37:31 +10:00
Quantum
f9977332a6 [client] egl: convert desktop to use desktop_rects 2021-08-03 21:37:31 +10:00
Quantum
2dca056526 [client] egl: refactor damage mesh generation into desktop_rects
This mesh will later be used to render only damaged portions of the desktop.
We also moved the coordinate transformation for damage overlay into a matrix
and computed by the shader.
2021-08-03 21:37:31 +10:00