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https://github.com/gnif/LookingGlass.git
synced 2024-11-22 05:27:20 +00:00
[client] egl: make preset UI more intuitive
This commit makes selecting a preset load it, and changes "Create preset" to "Save preset as...".
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parent
39e42ba735
commit
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@ -282,9 +282,8 @@ static void loadPreset(struct EGL_PostProcess * this, const char * name)
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reorderFilters(this);
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}
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static void createPreset(struct EGL_PostProcess * this)
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static void savePresetAs(struct EGL_PostProcess * this)
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{
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DEBUG_INFO("Create preset: %s", this->presetEdit);
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if (!savePreset(this, this->presetEdit))
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return;
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this->activePreset = stringlist_push(this->presets, strdup(this->presetEdit));
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@ -325,20 +324,17 @@ static bool presetsUI(struct EGL_PostProcess * this)
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{
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bool selected = i == this->activePreset;
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if (igSelectableBool(stringlist_at(this->presets, i), selected, 0, (ImVec2) { 0.0f, 0.0f }))
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{
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this->activePreset = i;
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redraw = true;
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loadPreset(this, stringlist_at(this->presets, this->activePreset));
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}
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if (selected)
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igSetItemDefaultFocus();
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}
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igEndCombo();
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}
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if (igButton("Load preset", (ImVec2) { 0.0f, 0.0f }) && this->activePreset >= 0)
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{
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redraw = true;
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loadPreset(this, stringlist_at(this->presets, this->activePreset));
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}
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igSameLine(0.0f, -1.0f);
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igSetTooltip("Selecting a preset will load it");
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if (igButton("Save preset", (ImVec2) { 0.0f, 0.0f }))
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{
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@ -354,10 +350,10 @@ static bool presetsUI(struct EGL_PostProcess * this)
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igSameLine(0.0f, -1.0f);
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if (igButton("Create preset", (ImVec2) { 0.0f, 0.0f }))
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if (igButton("Save preset as...", (ImVec2) { 0.0f, 0.0f }))
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{
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this->presetEdit[0] = '\0';
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igOpenPopup("Create preset", ImGuiPopupFlags_None);
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igOpenPopup("Save preset as...", ImGuiPopupFlags_None);
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}
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igSameLine(0.0f, -1.0f);
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@ -365,7 +361,7 @@ static bool presetsUI(struct EGL_PostProcess * this)
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if (igButton("Delete preset", (ImVec2) { 0.0f, 0.0f }) && this->activePreset >= 0)
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deletePreset(this);
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if (igBeginPopupModal("Create preset", NULL, ImGuiWindowFlags_AlwaysAutoResize))
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if (igBeginPopupModal("Save preset as...", NULL, ImGuiWindowFlags_AlwaysAutoResize))
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{
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igText("Enter a name for the new preset:");
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@ -375,13 +371,13 @@ static bool presetsUI(struct EGL_PostProcess * this)
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if (igInputText("##name", this->presetEdit, sizeof(this->presetEdit),
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ImGuiInputTextFlags_EnterReturnsTrue, NULL, NULL))
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{
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createPreset(this);
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savePresetAs(this);
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igCloseCurrentPopup();
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}
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if (igButton("Create", (ImVec2) { 0.0f, 0.0f }))
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if (igButton("Save", (ImVec2) { 0.0f, 0.0f }))
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{
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createPreset(this);
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savePresetAs(this);
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igCloseCurrentPopup();
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}
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